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Spherize

Node icon
Transform

Applies a spherical bulge or pinch distortion. Positive values inflate, negative values implode.

Spherize applies a barrel (bulge) or pincushion (pinch) distortion centered on a specified point. Positive amount values push the image outward as if wrapped around a sphere; negative values pull inward, creating a concave effect.

The radius controls how large the affected area is, and the center point can be repositioned anywhere in the image. Edge Mode determines how pixels at the boundary are handled: Clamp, Wrap, or Transparent.

Pins

ImageImage
InputRequired
ImageImage
Output

Spherize

Amount (%)Number
Default: 25.0 Range: -100.0–100.0

Positive: barrel / bulge outward. Negative: pincushion / pinch inward

Center X (%)Number
Default: 50.00 Range: 0.00–100.00

Horizontal center of distortion

Center Y (%)Number
Default: 50.00 Range: 0.00–100.00

Vertical center of distortion

Radius (%)Number
Default: 100.00 Range: 10.00–200.00

Percentage of half the smaller image dimension. 100% covers center to edge; 200% extends beyond bounds

Edge ModeChoice
Default: Clamp

Clamp: repeat edge pixels. Wrap: tile from opposite edge. Transparent

  • ClampEdge pixels repeat outward — stretched edges at the boundary.
  • WrapPixels wrap around to the opposite edge.
  • TransparentOut-of-bounds areas become transparent.

Filter

InterpolationChoice
Default: Bilinear

Resampling filter

  • NearestNo interpolation — preserves hard pixel edges. Best for pixel art.
  • BilinearSmooth blending between pixels — good general-purpose quality.
  • LanczosHighest quality with sharp detail preservation — best for final output.
  • Use a moderate positive amount (30–60%) for a subtle fisheye lens effect.
  • Negative values create a pinch/implosion, great for miniature planet or vortex effects.
  • Reduce the radius to limit the distortion to a small area, leaving the rest of the image untouched.
  • Combine with Composite to apply spherize as a localized effect using a mask.