Spherize
Transform
Applies a spherical bulge or pinch distortion. Positive values inflate, negative values implode.
Spherize applies a barrel (bulge) or pincushion (pinch) distortion centered on a specified point. Positive amount values push the image outward as if wrapped around a sphere; negative values pull inward, creating a concave effect.
The radius controls how large the affected area is, and the center point can be repositioned anywhere in the image. Edge Mode determines how pixels at the boundary are handled: Clamp, Wrap, or Transparent.
Parameters
Section titled “Parameters”Spherize
Amount %Number
Positive=barrel/bulge, negative=pincushion/pinch
Center X %Number
Horizontal center of distortion
Center Y %Number
Vertical center of distortion
Radius %Number
Affected area as % of half the smaller dimension
Edge ModeChoice
Clamp / Wrap / Transparent
Filter
InterpolationChoice
Nearest / Bilinear / Lanczos
Usage Tips
Section titled “Usage Tips”- Use a moderate positive amount (30–60%) for a subtle fisheye lens effect.
- Negative values create a pinch/implosion, great for miniature planet or vortex effects.
- Reduce the radius to limit the distortion to a small area, leaving the rest of the image untouched.
- Combine with Composite to apply spherize as a localized effect using a mask.