About

ArcBrush is built by Albert Omoss, a director, designer, and software developer based in Seattle.

For over a decade, Albert has built creative software and tooling for studios across the entertainment industry, including Emmy award-winning motion design studios, while maintaining his own practice as a working digital artist.

Before ArcBrush, Albert worked as a creative technologist at Buck in Los Angeles, building tools for computer animation and visual effects pipelines. He went on to work as a computational designer on the Microsoft HoloLens 2 launch, and later led the development of interactive immersive experiences at Meta.

His personal art and film work has been exhibited internationally and featured on Adult Swim and Japanese national television. He has presented at design conferences including OFFF Barcelona, VOID Copenhagen, and Blend Vancouver, and his work has been covered by The Verge, Creative Review, Popular Mechanics, and The Creators Project.

ArcBrush grew out of years of using and building creative tools professionally. As someone who has worked on both sides of the creative software pipeline, Albert wanted to build something that felt as fast and responsive as the native C++ tools he grew up on, with the flexibility of node-based compositing and the immediacy of direct manipulation.