Blur
Smooths an image with six blur algorithms: Gaussian, Box, Median, Motion, Bilateral, and Edge-Preserving.
The Blur node softens an image using one of six algorithms. Gaussian is the standard all-purpose blur. Box is faster but lower quality. Median removes noise while preserving edges (great for salt-and-pepper noise). Motion simulates camera motion in a direction. Bilateral smooths flat areas while keeping edges sharp. Edge-Preserving is the most sophisticated, creating a painted, stylized look.
The “Blur Alpha” toggle controls whether transparency is also blurred. Turn it off to soften the image while keeping sharp transparent edges, which is useful for sprites.
Parameters
Section titled “Parameters”Filter
Algorithm
Blur strength; 0=none, higher=more blur
Also blur alpha; uncheck to preserve sharp edges
Motion blur direction; 0=horizontal right
Motion blur streak length
Bilateral neighborhood; smaller=faster
How similar colors must be to blur together
How far the smoothing reaches
Edge-preserving filter: Recursive/Normalized Convolution
How much the image is smoothed
How much detail is flattened
Mask
Mask sizing
Radius shown for Gaussian/Box/Median only. Angle/Distance only applies to Motion. Diameter/Color Threshold/Spread only applies to Bilateral. Epf * only applies to Edge Preserve. Mask Fit only visible when mask is connected.
Pins: image (required), mask (optional). When mask is connected, the effect is blended with the original using the mask (white = full effect, black = original).
Usage Tips
Section titled “Usage Tips”- Bilateral blur is great for skin smoothing because it removes noise while keeping edge detail.
- Use a small Gaussian blur (1–3) before Edge Detect for cleaner results.
- Motion blur with a large distance creates dramatic speed lines.
- Uncheck Blur Alpha when working with game sprites to keep crisp silhouettes.
- Connect a mask input to blur only specific regions, such as selective focus or privacy blurring.