Blur
Smooths an image with eight blur algorithms: Gaussian, Box, Median, Motion, Bilateral, Edge-Preserving, Radial, and Zoom.
The Blur node softens an image using one of eight algorithms. Gaussian is the standard all-purpose blur. Box is faster but lower quality. Median removes noise while preserving edges (great for salt-and-pepper noise). Motion simulates camera motion in a direction. Bilateral smooths flat areas while keeping edges sharp. Edge-Preserving is the most sophisticated, creating a painted, stylized look. Radial smears rotationally around a center point (set the Center X/Y and Spin Angle). Zoom smears toward or away from a center point (set the Center X/Y and Zoom Amount) for hyperspace and dolly-zoom effects.
The “Blur Alpha” toggle controls whether transparency is also blurred. Turn it off to soften the image while keeping sharp transparent edges, which is useful for sprites.
Parameters
Section titled “Parameters”Pins
Filter
Blur algorithm
Blur strength. 0 = no blur, higher = more blur
Also blur the alpha channel. Uncheck to preserve sharp transparency edges
Direction of motion blur in degrees. 0 = horizontal right
Motion streak length. Higher = longer motion trail
Neighborhood diameter. Smaller = faster, less smoothing
How similar colors must be to blur together
How far the smoothing reaches
Recursive: faster. Normalized Convolution: smoother results
How much the image is smoothed
How much detail is flattened. Lower = more detail preserved
Horizontal blur center
Vertical blur center
Total rotation arc to smear over, in degrees. 0 = no blur, 180 = half-rotation smear
Strength of the radial smear
Mask
How the mask is sized when it doesn't match the image. None: center at native size, no scaling. Stretch: scale to exactly match image dimensions. Fit: scale to fit inside image, preserving aspect ratio. Fill: scale to fill image, cropping overflow
Usage Tips
Section titled “Usage Tips”- Bilateral blur is great for skin smoothing because it removes noise while keeping edge detail.
- Use a small Gaussian blur (1–3) before Edge Detect for cleaner results.
- Motion blur with a large distance creates dramatic speed lines.
- Radial blur with a small Spin Angle adds gentle camera shake; large angles create vortex effects around the center.
- Zoom blur is great for hyperspace, speed, and dramatic focal-point emphasis. Drag the center off the image for off-screen zooms.
- Uncheck Blur Alpha when working with game sprites to keep crisp silhouettes.
- Connect a mask input to blur only specific regions, such as selective focus or privacy blurring.