Mask Paint
Paint masks freehand with a brush. Quick and intuitive for organic selections.
Mask Paint lets you paint a mask directly by hand. The Brush tool paints white (adds to mask), and the Eraser paints black (removes from mask). Brush size, hardness, and opacity are all adjustable.
Like Paint, it uses the one app-wide current brush rather than a brush stored on the node, so a textured tip, grain, taper, and pen-pressure dynamics all apply to mask painting. It carries the same stroke-level Brush Spacing, Flow, Jitter, and Speed Affects Size controls, the same Stabilization, and its own Brushes list with Make Active, Save to Library, Restyle, and Delete actions per brush. Mask Paint has no color of its own, so clicking a swatch never applies to it. See Brushes.
Mask Paint accepts two optional inputs: an image (for dimensions, overlay display, and alpha extraction) and a mask (for direct mask combination). When either input is connected, a combine mode selector appears. Connect the mask pin directly to combine with another mask node’s output (labeled “Input Mask”), or connect just an image to combine with its alpha channel (labeled “Input Alpha”). Combine modes include Replace (default), Union (add together), Subtract (remove from input), Intersect (keep overlap), and Difference. Without any input, you start with a blank canvas. The global invert toggle flips the entire output.
Parameters
Section titled “Parameters”Pins
Output
Output mask width (locked when image input is connected)
Output mask height (locked when image input is connected)
Strokes
Active editing tool (Brush adds, Eraser subtracts)
Brush diameter in pixels
Edge hardness (0 = soft falloff, 1 = hard edge)
Stroke opacity per dab
Stroke list (recorded via the canvas manipulator)
Dab spacing, as a fraction of brush size
Per-dab paint buildup within one stroke (overlapping dabs still cap at Brush Opacity)
Random per-dab positional jitter
Faster strokes place bigger/smaller dabs
Dab size multiplier at zero speed
Dab size multiplier at/above the engine's speed reference
Global
Show the mask as a tinted overlay on the input
How painted strokes combine with the input alpha or mask
Invert the entire mask output
Mask
How the connected color image is read as a mask
Usage Tips
Section titled “Usage Tips”- Use a soft brush (low hardness) for gradual, feathered selections.
- Reduce opacity to build up mask density gradually with multiple strokes.
- Paint on top of a mask from another node to fix edges that need manual correction.
- Use Union mode to add painted regions to an existing mask, or Subtract to carve out areas from it.
- Connect a mask input directly to combine with another mask node’s output, or connect an image to work with its alpha channel.