Curves
Fine-tune tonality with spline curve adjustments per channel. The most precise tonal control available.
Each point on a curve maps an input brightness to an output brightness, joined by a smooth spline that never doubles back. The Master curve affects all RGB channels; the R, G, and B curves adjust colors independently. On a single-channel image, Curves adjusts that one channel and keeps the output single-channel.
Curves is more precise than Levels because it can target specific tonal ranges, such as just the quarter-tones or three-quarter-tones.
The editor shows every channel’s curve at once, with inactive channels dimmed behind the active one, over the source image’s histogram. On a batch, the histogram is the frame the Preview shows. Selecting a control point shows its exact input and output values.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row at the top of the panel picks the one map Curves edits, such as the Roughness, and every other map passes through untouched. On a one-channel map such as the Roughness the Channel row reads Master. See Changing one map.
Parameters
Section titled “Parameters”Pins
Color
Which map of the texture set this node edits. Every other map passes through unchanged. Shown while a texture set or a library is wired
Which curve to edit
Master tone curve (control points). Default = identity diagonal
Red curve (control points)
Green curve (control points)
Blue curve (control points)
Mask
How the connected color image is read as a mask
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Double-click or Ctrl+click the curve to add a point. Right-click or Alt+click a point to remove it (the two endpoints stay).
- An S-curve (darken the shadows, brighten the highlights) is the classic contrast boost.
- Drag the bottom-left point up to lift the blacks for a matte, faded look.
- Use individual channel curves for cross-process or film emulation looks.
- Connect a mask to adjust only part of the image.