Gradient
Generates linear, radial, angular, or diamond gradients with multi-stop color control.
The Gradient node produces smooth color transitions in four shapes: linear, radial, angular, and diamond. Add as many color stops as you need and position them along the gradient.
Gradients are often used as inputs to other nodes. Wire one into a Mask Apply to create a gradient fade, or use it as a Gradient Map input to colorize grayscale images. The repeat and mirror modes let you tile gradients for pattern effects.
The Dither option (on by default) applies Floyd-Steinberg error diffusion to eliminate visible banding on subtle gradients, especially noticeable on smooth linear transitions between similar colors.
Parameters
Section titled “Parameters”Output
Output width (overridden when size_ref connected)
Output height (overridden when size_ref connected)
Gradient
Gradient shape
Normalized start X (0=left, 1=right)
Normalized start Y (0=top, 1=bottom)
Normalized end X (0=left, 1=right)
Normalized end Y (0=top, 1=bottom)
Rotation offset for angular gradient
Horizontal center (0=left, 1=right)
Vertical center (0=top, 1=bottom)
Horizontal scale; smaller=wider, larger=tighter
Vertical scale; smaller=taller, larger=shorter
Beyond bounds: None (clamp)/Repeat (tile)/Mirror (ping-pong)
Add ordered dithering to reduce visible banding on subtle gradients
Linear * only applies to Linear. Angle only applies to Angular. Center X/Y for Radial/Angular/Diamond. Scale Y for Radial/Diamond.
Usage Tips
Section titled “Usage Tips”- Wire a gradient into Composite as a blend mask for smooth transitions between two images.
- Angular gradients create color wheel effects, useful for hue reference images.
- Each stop in the gradient editor has its own eyedropper, so you can sample a color from anywhere on the canvas straight into a stop.