Dither
Applies dithering to reduce color banding using ordered (Bayer) or error-diffusion (Floyd-Steinberg, Atkinson) algorithms.
Dither reduces the number of colors in an image while using patterned or diffused noise to simulate smooth gradients. Five algorithms are available: Bayer 2x2, 4x4, and 8x8 produce structured ordered patterns at increasing grid sizes. Floyd-Steinberg and Atkinson use error diffusion to spread quantization error to neighboring pixels for a more natural look.
The color count controls how many colors the image is reduced to. In color mode, k-means clustering picks the best representative colors; in grayscale mode, the image is reduced to luminance levels. When a Palette is connected, dithering uses the palette colors directly, which is perfect for retro console or platform-specific color restrictions.
Parameters
Section titled “Parameters”Pins
Dither
Dithering algorithm
Number of output colors (extracted via k-means or grayscale levels)
Blend between dithered and original output
Use evenly-spaced luminance levels instead of image-derived colors
Auto-enabled when a Palette is connected (drives the color set)
Usage Tips
Section titled “Usage Tips”- Floyd-Steinberg produces the most natural-looking results for photographs.
- Bayer dithering creates the classic retro/8-bit look with its characteristic cross-hatch pattern.
- Connect a Palette node to dither to a specific set of colors, like retro game palettes.
- Use the Strength slider to blend between the dithered result and the original for a subtler effect.