Color Range
Creates a mask by selecting pixels similar to a picked color, with adjustable hue, saturation, and lightness weighting.
Color Range measures each pixel’s distance from the picked color in hue, saturation, and lightness, and outputs a mask where white is selected, plus the image with that mask applied to its alpha. Pick the color with the eyedropper straight from the preview. The three Weight sliders decide what the distance cares about: the defaults favor hue, so the node selects a color regardless of how bright it is. Raise Lightness Weight and lower Hue Weight to select by brightness instead.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row picks the one map Color Range reads, such as the Roughness or even the Normal, and the eyedropper picks from that map. The output is the whole set cut by the selection: every map is kept and the set’s Opacity is multiplied by the selection, so a color picked on the Base Color cuts the whole material out. The Mask output carries the selection. A set without the map passes through uncut, with a note, and its mask selects nothing. See Changing one map.
Parameters
Section titled “Parameters”Pins
Color Range
Which map of the texture set this node reads to make its selection. Shown while a texture set or a library is wired
Target color
How far from the center color to include in the selection. Higher = selects more pixels
Edge falloff at the selection boundary. 0 = hard edge, 100 = fully soft gradient
Weights
How much the hue (color) contributes to selection. High = select by color regardless of brightness
How much saturation contributes to selection
How much lightness/brightness contributes to selection. High with low hue = select by brightness regardless of color
Refine
Blur the selection mask edges. Higher = softer, more gradual edges
Invert the selection: keeps everything except the picked color
Usage Tips
Section titled “Usage Tips”- Start with a low Tolerance and raise it until the region is covered, then use Softness for a gradual boundary.
- Add Feather to soften the mask edges for smoother compositing.
- Turn on Invert to select everything except the picked color.