Color Range
Creates a mask by selecting pixels similar to a picked color, with adjustable hue, saturation, and lightness weighting.
Color Range selects pixels based on their proximity to a chosen color in HLS (Hue, Lightness, Saturation) color space. Use the eyedropper to pick a color from the input, and the node generates a grayscale mask where white represents selected pixels and black represents unselected.
Tolerance controls how far from the center color the selection extends. Softness adds a gradual falloff at the selection boundary. The three weight sliders (Hue, Saturation, Lightness) control how much each color component contributes to the distance calculation. Crank Hue Weight to select by color regardless of brightness, or boost Lightness Weight to select by brightness regardless of hue.
Parameters
Section titled “Parameters”Color Range
Center color to select
Selection radius in HLS space; higher = selects more
Edge falloff at selection boundary; 0 = hard, 100 = soft
Weights
Hue contribution; high = select by color regardless of brightness
Saturation contribution to selection
Lightness contribution; high = select by brightness
Refine
Gaussian blur on mask edges
Invert selection: keeps everything except picked color
Preview auto-shows the upstream source image while the eyedropper is active so users can pick directly from the input.
Usage Tips
Section titled “Usage Tips”- Use the eyedropper to pick the center color directly from the preview image.
- Increase Tolerance for a broader selection; decrease for a tighter, more precise pick.
- Set Hue Weight high and Lightness Weight low to select all shades of a color regardless of brightness.
- Add Feather to soften the mask edges for smoother compositing results.