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Corner Pin

Node icon
Transform

Applies a perspective warp by repositioning the four corners of the image. Perfect for mockups, screen replacements, and 3D compositing.

Corner Pin lets you drag the four corners of an image to arbitrary positions, applying a perspective (homography) transform. This is the standard technique for placing flat artwork onto angled surfaces: billboards, phone screens, books, or any surface seen in perspective.

When a background image is connected, the Output Mode selector lets you composite the warped result directly onto the background, with Blend Mode and Opacity controls in Composite mode for how the two mix. Corner positions are specified as percentages of the reference dimensions, and interactive manipulators in the preview panel make positioning intuitive.

Pins

ImageImage
InputRequired
BackgroundImage
InputOptional
ImageImage
Output

Corners

TL XNumber
Default: 0.00 Range: -50.00–150.00

Top-left corner X (% of reference dimensions)

TL YNumber
Default: 0.00 Range: -50.00–150.00

Top-left corner Y (% of reference dimensions)

TR XNumber
Default: 100.00 Range: -50.00–150.00

Top-right corner X (% of reference dimensions)

TR YNumber
Default: 0.00 Range: -50.00–150.00

Top-right corner Y (% of reference dimensions)

BL XNumber
Default: 0.00 Range: -50.00–150.00

Bottom-left corner X (% of reference dimensions)

BL YNumber
Default: 100.00 Range: -50.00–150.00

Bottom-left corner Y (% of reference dimensions)

BR XNumber
Default: 100.00 Range: -50.00–150.00

Bottom-right corner X (% of reference dimensions)

BR YNumber
Default: 100.00 Range: -50.00–150.00

Bottom-right corner Y (% of reference dimensions)

Filter

InterpolationChoice
Default: Bilinear

Resampling filter

  • NearestNo interpolation — preserves hard pixel edges. Best for pixel art.
  • BilinearSmooth blending between pixels — good general-purpose quality.
  • LanczosHighest quality with sharp detail preservation — best for final output.

Output

Output ModeChoice
Default: Composite
When background input is connected

Warped Only: just the warped FG. Composite

  • Warped OnlyOutput only the perspective-warped image on a transparent background.
  • CompositeComposite the warped image onto the connected background.
Blend ModeChoice
Default: 0 Range: Normal / Multiply / Screen / Overlay / Linear Dodge (Add) / Subtract / Difference / Hard Light / Soft Light / Darken / Lighten / Color Dodge / Color Burn / Exclusion / Hue / Saturation / Color / Luminosity
Composite mode only

Blend mode when compositing

OpacityNumber
Default: 1.00 Range: 0.00–1.00
Composite mode only

Composite opacity

  • Use the interactive corner handles in the preview for visual placement.
  • Connect a background image and set Output Mode to Composite to place artwork directly onto a surface.
  • Corner values beyond 0–100% let you extend the warp beyond the original frame.
  • Use Lanczos interpolation for the highest quality output on final renders.