Corner Pin
Applies a perspective warp by repositioning the four corners of the image. Perfect for mockups, screen replacements, and 3D compositing.
Corner Pin lets you drag the four corners of an image to arbitrary positions, applying a perspective (homography) transform. This is the standard technique for placing flat artwork onto angled surfaces: billboards, phone screens, books, or any surface seen in perspective.
When a background image is connected, the Output Mode selector lets you composite the warped result directly onto the background, with Blend Mode and Opacity controls in Composite mode for how the two mix. Corner positions are specified as percentages of the reference dimensions, and interactive manipulators in the preview panel make positioning intuitive.
Parameters
Section titled “Parameters”Pins
Corners
Top-left corner X (% of reference dimensions)
Top-left corner Y (% of reference dimensions)
Top-right corner X (% of reference dimensions)
Top-right corner Y (% of reference dimensions)
Bottom-left corner X (% of reference dimensions)
Bottom-left corner Y (% of reference dimensions)
Bottom-right corner X (% of reference dimensions)
Bottom-right corner Y (% of reference dimensions)
Filter
Resampling filter
Output
Warped Only: just the warped FG. Composite
Blend mode when compositing
Composite opacity
Usage Tips
Section titled “Usage Tips”- Use the interactive corner handles in the preview for visual placement.
- Connect a background image and set Output Mode to Composite to place artwork directly onto a surface.
- Corner values beyond 0–100% let you extend the warp beyond the original frame.
- Use Lanczos interpolation for the highest quality output on final renders.