Tile
Repeats an image in a grid with optional mirror flipping for seamless tiling patterns.
Use it to see how a texture holds up when repeated, or to build a repeating pattern from one source image. Mirror X and Mirror Y flip alternate columns and rows, so neighboring copies meet as reflections and the boundaries show no seam, even from a source that does not tile on its own.
The optional Alpha input takes a separate mask, tiles it with the same grid and mirror settings, and uses it as the output’s alpha channel.
Texture sets
Section titled “Texture sets”Tile accepts a whole texture set and builds the same grid of copies in every map. A plain grid leaves the Normal unchanged, and Mirror X / Mirror Y reflect its directions in each mirrored cell, the same answer a Mirror node gives.
Over a set, a mask on the Alpha input is tiled by the same grid and replaces the published set’s Opacity, so its black part is genuinely transparent in the Preview, in 3D Render, and in every exported file; where the mask is white the tiled set is fully opaque, whatever Opacity it had before. It is left out of the data maps, since a Roughness or Height plane holds measurements rather than a cutout.
Parameters
Section titled “Parameters”Pins
Tile
Number of horizontal repetitions
Number of vertical repetitions
Flip alternating columns horizontally for seamless tiling
Flip alternating rows vertically for seamless tiling
Mask
How the connected color image is read as a mask
Usage Tips
Section titled “Usage Tips”- A 2x2 grid with both Mirror X and Mirror Y turns any image into a seamless repeating tile.
- Large grids multiply the pixel count quickly; keep an eye on the output resolution.
- To preview any node’s output tiled without adding a Tile node, press
T(Tile Preview) in the Preview panel. - For a source that should repeat without mirror symmetry, run it through Seamless Blend first and tile it without mirroring.