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Tile

Node icon
Transform

Repeats an image in a grid with optional mirror flipping for seamless tiling patterns.

The Tile node takes an input image and repeats it in a configurable grid of rows and columns. Mirror X and Mirror Y flip alternating columns and rows respectively, which eliminates visible seams at tile boundaries by creating a seamless reflection pattern.

This is useful for quickly previewing how a texture will look when tiled, or for creating repeating patterns from a single source image.

An optional alpha input pin lets you supply a separate mask that is tiled with the same row/column and mirror settings as the image and used as the output’s alpha channel. The alpha input must match the image input’s dimensions; if they differ, the node falls back to the image’s own alpha and shows a warning so you can insert a Resize node upstream.

Pins

ImageImage
InputOptional
AlphaMask
InputOptional
ImageImage
Output
AlphaMask
Output

Tile

ColumnsInteger
Default: 2 Range: 1–32

Number of horizontal repetitions

RowsInteger
Default: 2 Range: 1–32

Number of vertical repetitions

Mirror XToggle
Default: false

Flip alternating columns horizontally for seamless tiling

Mirror YToggle
Default: false

Flip alternating rows vertically for seamless tiling

  • Enable both Mirror X and Mirror Y for the smoothest seamless tiling from non-tileable sources.
  • Use 2x2 with mirroring to create a seamless repeating pattern from a single image.
  • Keep an eye on the output resolution, since large grids multiply the pixel count quickly.
  • To quickly preview how any node’s output looks tiled without adding a Tile node, use Tile Preview (T) in the Preview panel.
  • For a source that doesn’t tile naturally, run it through Seamless Blend first to blend its edges.