Tile
Repeats an image in a grid with optional mirror flipping for seamless tiling patterns.
The Tile node takes an input image and repeats it in a configurable grid of rows and columns. Mirror X and Mirror Y flip alternating columns and rows respectively, which eliminates visible seams at tile boundaries by creating a seamless reflection pattern.
This is useful for quickly previewing how a texture will look when tiled, or for creating repeating patterns from a single source image.
An optional alpha input pin lets you supply a separate mask that is tiled with the same row/column and mirror settings as the image and used as the output’s alpha channel. The alpha input must match the image input’s dimensions; if they differ, the node falls back to the image’s own alpha and shows a warning so you can insert a Resize node upstream.
Parameters
Section titled “Parameters”Pins
Tile
Number of horizontal repetitions
Number of vertical repetitions
Flip alternating columns horizontally for seamless tiling
Flip alternating rows vertically for seamless tiling
Usage Tips
Section titled “Usage Tips”- Enable both Mirror X and Mirror Y for the smoothest seamless tiling from non-tileable sources.
- Use 2x2 with mirroring to create a seamless repeating pattern from a single image.
- Keep an eye on the output resolution, since large grids multiply the pixel count quickly.
- To quickly preview how any node’s output looks tiled without adding a Tile node, use Tile Preview (T) in the Preview panel.
- For a source that doesn’t tile naturally, run it through Seamless Blend first to blend its edges.