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Tile

Node icon
Transform

Repeats an image in a grid with optional mirror flipping for seamless tiling patterns.

The Tile node applied to a source image: original (left) and result (right).
Side-by-side comparison: the original image on the left and the same image after the Tile node on the right.

Use it to see how a texture holds up when repeated, or to build a repeating pattern from one source image. Mirror X and Mirror Y flip alternate columns and rows, so neighboring copies meet as reflections and the boundaries show no seam, even from a source that does not tile on its own.

The optional Alpha input takes a separate mask, tiles it with the same grid and mirror settings, and uses it as the output’s alpha channel.

Tile accepts a whole texture set and builds the same grid of copies in every map. A plain grid leaves the Normal unchanged, and Mirror X / Mirror Y reflect its directions in each mirrored cell, the same answer a Mirror node gives.

Over a set, a mask on the Alpha input is tiled by the same grid and replaces the published set’s Opacity, so its black part is genuinely transparent in the Preview, in 3D Render, and in every exported file; where the mask is white the tiled set is fully opaque, whatever Opacity it had before. It is left out of the data maps, since a Roughness or Height plane holds measurements rather than a cutout.

Pins

ImagePixels or Texture
InputRequired
AlphaMask
InputOptional
ImagePixels or Texture
Output

Tile

ColumnsInteger
Default: 2 Range: 1–32

Number of horizontal repetitions

RowsInteger
Default: 2 Range: 1–32

Number of vertical repetitions

Mirror XToggle
Default: false

Flip alternating columns horizontally for seamless tiling

Mirror YToggle
Default: false

Flip alternating rows vertically for seamless tiling

Mask

Mask FromChoice
Default: Luminance
Color image connected to the mask input

How the connected color image is read as a mask

  • LuminanceRead the image's brightness as the mask. The default.
  • AlphaRead the image's transparency as the mask.
  • RedUse the red channel as the mask.
  • GreenUse the green channel as the mask.
  • BlueUse the blue channel as the mask.
  • A 2x2 grid with both Mirror X and Mirror Y turns any image into a seamless repeating tile.
  • Large grids multiply the pixel count quickly; keep an eye on the output resolution.
  • To preview any node’s output tiled without adding a Tile node, press T (Tile Preview) in the Preview panel.
  • For a source that should repeat without mirror symmetry, run it through Seamless Blend first and tile it without mirroring.