Emboss
Creates a raised relief effect by highlighting edges based on a simulated light direction.
Emboss simulates a light source hitting a raised surface, creating highlights on one side of edges and shadows on the other. The angle controls the light direction (135° = classic top-left), and the size controls how far the relief extends.
In Alpha mode, the emboss uses the silhouette shape instead of the color detail, which is useful for creating beveled buttons or badge effects from flat icons.
Parameters
Section titled “Parameters”Pins
Filter
Color: finds edges in the image content (RGB). Alpha: finds edges in transparency, creating a bevel on the silhouette
Direction of the light source. 135 = top-left (classic emboss). 315 = bottom-right
Width of the highlight and shadow spread. Small = sharp, tight edges. Large = wide, soft bevel
Intensity of the highlight and shadow edges. 0 = no effect. 1.0 = subtle emboss. Higher = more pronounced relief
Mask
How the mask is sized when it doesn't match the image. None: center at native size, no scaling. Stretch: scale to exactly match image dimensions. Fit: scale to fit inside image, preserving aspect ratio. Fill: scale to fill image, cropping overflow
Usage Tips
Section titled “Usage Tips”- Alpha mode creates a bevel effect from any silhouette, making it great for UI icons.
- Combine with Composite (Overlay mode) to emboss on top of the original image.
- Use a small size (1–3) for subtle texture enhancement.
- Connect a mask input to apply the emboss effect to only part of the image.