Emboss
Creates a raised relief effect by highlighting edges based on a simulated light direction.
Emboss simulates a light source hitting a raised surface, creating highlights on one side of edges and shadows on the other. The angle controls the light direction (135° = classic top-left), and the size controls how far the relief extends.
In Alpha mode, the emboss uses the silhouette shape instead of the color detail, which is useful for creating beveled buttons or badge effects from flat icons.
Parameters
Section titled “Parameters”Filter
Edge source
Light source direction; 135=top-left classic emboss
Highlight/shadow spread; small=sharp, large=soft bevel
Relief intensity; 0=none, higher=more pronounced
Mask
Mask sizing
Mask Fit only visible when mask is connected.
Pins: image (required), mask (optional). When mask is connected, the effect is blended with the original using the mask (white = full effect, black = original).
Usage Tips
Section titled “Usage Tips”- Alpha mode creates a bevel effect from any silhouette, making it great for UI icons.
- Combine with Composite (Overlay mode) to emboss on top of the original image.
- Use a small size (1–3) for subtle texture enhancement.
- Connect a mask input to apply the emboss effect to only part of the image.