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Node Reference

Every node in ArcBrush, by category. Each page covers what the node is for, its parameters with defaults and ranges, and usage tips.

  • Image Folder - Load all images from a folder as a batch
  • Image In - Load PNG, JPEG, PSD, OpenEXR, SVG, and more from disk or clipboard
  • Model Textures - Read a model’s own textures as one texture set per material
  • SVG Import - Vector import with resolution-independent rasterization
  • Texture Folder - Load a folder of maps as a texture set, matched by file name
  • 3D Render - Render a texture set on a 3D mesh with lights and an HDR environment
  • Canvas - Solid color starting point at any resolution
  • Gradient - Linear, radial, angular, and diamond gradients with multi-stop colors
  • Noise - Perlin, Simplex, Voronoi, Blue, and more, with fBm and domain warp
  • Pattern - Checkerboard, stripes, dots, hex grid, brick
  • Pixel Art - Pixel-precise sprite editor with layers, an indexed palette, and symmetry
  • Shape - Rectangles, ellipses, polygons, and stars with dashed strokes and tiling
  • Text - Render text with system fonts or custom .ttf/.otf files
  • Trim Sheet - Named, colored trims in any layout for a trim sheet template, with its layout ready for ZenUV and Export Data
  • UV Grid - Labeled, seamless color grid that shows stretching, seams, and flipped islands on a model
  • UV Layout - Draw a model’s UVs as a texture to paint against, with islands, overlaps, and mirrored halves
  • Arrange - Place any number of images side by side or stacked, or put trims back at their original positions
  • Corner Pin - Four-point perspective warp
  • Crop - Trim each edge, or cut an exact size or aspect ratio
  • Displace - Pixel displacement driven by a grayscale or color map
  • Hex Tile - Break up visible tiling repetition with randomly rotated, blended hex cells
  • Lens Distortion - Apply or correct barrel, pincushion, and mustache lens distortion
  • Mesh Warp - Deform an image by dragging the points of a smooth control grid
  • Mirror - Flip horizontally, vertically, or both, or mirror radially around a center
  • Offset - Shift the image horizontally or vertically with optional edge wrapping
  • Pad - Add border padding, or pad to an exact canvas size
  • Path Warp - Bend a picture along a path or mask edge: curved text, ribbons, rope
  • Polar Remap - Wrap a picture into rings or unwrap it into a strip, plus Droste zooms
  • Puppet Warp - Pose and bend artwork with draggable pins on a deformation mesh
  • Resize - Scale to exact dimensions or percentage with multiple algorithms
  • Rotate 90 - Pixel-perfect 90/180/270 degree rotation with no interpolation
  • Smart Scale - Content-aware resize via seam carving
  • Sprite Sheet - Pack batch frames into a sprite sheet image
  • Tile - Grid-based image repeat with mirror mode
  • Transform - Translate, rotate, scale with interpolation control
  • Trim - Auto-crop transparent or solid-color edges
  • Bevel - Turn a mask into a beveled height ramp and matching normal map
  • Blur - Gaussian, bilateral, box, median, motion, edge-preserving, radial, zoom blur
  • Chromatic Aberration - Per-channel radial or uniform lens color fringing
  • Denoise - Noise reduction preserving edges and detail
  • Drips - Run each drop down its own path for rain on glass, leaks, and paint drips
  • Drop Shadow - Configurable offset, blur, color, and opacity
  • Edge Detect - Canny edge extraction with adjustable stroke width
  • Emboss - Directional emboss with angle and strength
  • Film Grain - Physically modeled film grain with seven calibrated stock presets
  • Glow - Bloom/glow effect with threshold and radius control
  • Halftone - Newspaper, manga, and print dot screens in grayscale, RGB, or CMYK
  • High Pass - Isolate fine detail for sharpening and frequency separation
  • Inpaint - Remove objects by filling a masked area from the rest of the image
  • Lens Blur - Camera defocus with real bokeh, uniform or driven by a depth pass
  • Outline - Inner, outer, or center stroke around non-transparent regions
  • Paint - Freehand painting and clone stamping on an image or blank canvas
  • Pixel Sort - Glitch-art pixel reordering along rows, columns, angles, or polar spokes
  • Pixelate - Reduce to chunky pixels for pixel art
  • Relight - Point and directional lights driven by a normal map, with specular
  • Scatter - Stamp randomized copies over an area, in a circle, or along a path
  • Seamless Blend - Make any image tileable
  • Sharpen - Unsharp mask and detail enhancement
  • Slope Blur - Smear a picture or a texture set along the slope of a map
  • Vignette - Edge darkening with shape, size, and falloff
  • Ambient Occlusion - Soft contact shading from a height map or a texture set
  • Curvature - Read edges and cavities from a normal or height map as wear masks
  • Height Layer - Stack height maps into one surface, plus a mask of which row wins
  • Normal Layer - Stack tangent-space normal maps with per-row placement
  • Normal Map - Generate normal maps from grayscale images
  • Normal to Height - Turn a normal map back into a height map
  • Split Texture - Split a texture set into its individual role maps
  • Texture - Assemble maps into one texture set that travels on a single wire
  • Texture Layer - Stack whole texture sets, with height deciding which surface shows
  • Composite - Blend two images with 18 layer blending modes
  • Layer - Stack any number of images with per-layer blend mode and opacity
  • Merge - Porter-Duff coverage compositing: Over, In, Out, Stencil, Plus, and more
  • Premult - Convert straight alpha to premultiplied for correct compositing math
  • Unpremult - Convert premultiplied alpha back to straight before color corrections
  • Remove Background - Transparent cutout of the subject, processed in the cloud
  • Upscale - Enlarge up to 4x with reconstructed detail, processed in the cloud
  • Color Range - Select pixels by color similarity
  • Cryptomatte - Pick objects by ID matte data from a render engine’s EXR
  • Magic Wand - Flood-fill contiguous color selection from seed points
  • Mask Apply - Apply a mask as the alpha channel of an image
  • Mask Boolean - Union, intersect, subtract, and difference of two masks
  • Mask From Image - Extract masks from alpha, luminance, or any channel
  • Mask Paint - Paint a mask freehand with the current brush
  • Mask Refine - Erode, dilate, feather, and threshold masks
  • Roto - Interactive bezier spline rotoscoping
  • Apply LUT - Apply a LUT file (.cube, .3dl, more) as a color-managed look
  • Auto Adjust - Live auto contrast, auto color, and white balance that follow the image
  • Black and White - Grayscale with per-hue channel sliders and film-style presets
  • Brightness/Contrast - Brightness and contrast with S-Curve or Linear modes
  • Channel Merge - Combine four single-channel images into one RGBA image
  • Channel Shuffle - Rearrange, swap, or fill RGBA channels
  • Channel Split - Split an RGBA image into four single-channel images
  • Clamp - Limit values to a range with an optional soft knee
  • Color Balance - Shadows/midtones/highlights color shifting
  • Color Overlay - Solid color overlay with 18 blend modes and adjustable opacity
  • Color Remap - Single-color hue/saturation shift preserving luminance
  • Curves - Spline curve adjustment, master or per channel
  • Dither - Ordered (Bayer), error-diffusion, and noise dithering
  • Exposure - Adjust exposure in EV stops, working in linear light
  • Gradient Map - Map luminance range to a color gradient
  • HSB - Hue, saturation, brightness adjustment
  • Invert - Invert any combination of color and alpha channels
  • Levels - Input/output range with per-channel gamma control
  • Local Contrast - Bring out local detail with tile-based histogram equalization
  • Palette - Define named color slots for variant generation
  • Palette From Gradient - Sample a palette from a gradient
  • Palette From Image - Auto-extract dominant colors from any image
  • Palette Remap - Recolor one source color into each palette slot, one variant each
  • Posterize - Reduce color levels for stylized flat-color look
  • Quantize - Reduce to N colors with optional dithering
  • White Balance - Remove a color cast, or warm and cool with Temperature and Tint
  • Chroma Key - Green or blue screen removal with spill suppression
  • Despill - Remove green, blue, red, or custom key-color spill after keying
  • Luma Key - Key out a brightness range, with a separate matte output
  • Export Batch - Export all batch frames as named files or sprite sheets
  • Export Data - Write a CSV, JSON, or custom text file listing what is wired in
  • Export Image - Save one output as PNG, JPEG, WebP, TIFF, PSD, OpenEXR, and more
  • Export Texture - Write a texture set’s maps in a destination’s naming and packing
  • Collect - Bundle images into a single batch for pipeline processing
  • Inspect - Read an image’s size, values, alpha, and source without changing it
  • Reroute - Pass-through dot for routing wires (on the Graph Basics page)
  • Separate - Split disconnected foreground objects into a batch of per-object crops
  • Split - Decompose a batch into individual images or sub-batches
  • Tag - Rename frames and attach key/value tags without touching a pixel