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Node Reference

Browse the full reference for every node in ArcBrush. Each page includes a description, parameter details with defaults and ranges, usage tips, and links to related nodes.

  • Canvas - Solid color starting point at any resolution
  • Image In - Load PNG, JPEG, WebP, TGA, BMP from disk or clipboard
  • SVG Import - Vector import with resolution-independent rasterization
  • Gradient - Linear, radial, angular, diamond gradients with multi-stop colors
  • Noise - Perlin, Simplex, Clouds, Voronoi, White noise with fBm and domain warp
  • Pattern - Checkerboard, stripes, dots, hexagons, brick
  • Shape - Circle, rectangle, polygon, star, ring with optional stroke and tile mode
  • Text - Render text with system fonts or custom .ttf/.otf files
  • Arrange - Place up to 5 images side by side or stacked
  • Corner Pin - Four-point perspective warp
  • Crop - Extract a region by pixel coordinates
  • Displace - Pixel displacement driven by a grayscale or color map
  • Mirror - Flip horizontal, vertical, or both
  • Mesh Warp - Interactive bicubic Bezier grid deformation
  • Offset - Shift the image horizontally or vertically with optional edge wrapping
  • Pad - Add border padding with color or extend modes
  • Polar Remap - Cartesian-to-polar and polar-to-Cartesian coordinate transform
  • Resize - Scale to exact dimensions or percentage with multiple algorithms
  • Rotate 90 - Pixel-perfect 90/180/270 degree rotation with no interpolation
  • Smart Scale - Content-aware resize via seam carving
  • Spherize - Barrel and pincushion lens distortion
  • Sprite Sheet - Pack palette variants into a single grid image
  • Tile - Grid-based image repeat with mirror mode
  • Transform - Translate, rotate, scale with interpolation control
  • Trim - Auto-crop transparent or solid-color edges
  • Blur - Gaussian, bilateral, box, median, motion, edge-preserving blur
  • Composite - Layer blending with 18 modes
  • Denoise - Noise reduction preserving edges and detail
  • Drop Shadow - Configurable offset, blur, color, and opacity
  • Edge Detect - Canny edge extraction
  • Emboss - Directional emboss with angle and strength
  • Glow - Bloom/glow effect with threshold and radius control
  • Inpaint - Content-aware fill using mask regions
  • Normal Map - Generate normal maps from grayscale images
  • Outline - Inner, outer, or center stroke around non-transparent regions
  • Paint - Interactive freehand painting directly on images
  • Pixelate - Reduce to chunky pixels for pixel art
  • Seamless Blend - Make any image tileable
  • Sharpen - Unsharp mask and detail enhancement
  • Vignette - Edge darkening with shape, size, and falloff
  • Color Range - Select pixels by color similarity
  • Magic Wand - Flood-fill contiguous color selection from seed points
  • Mask Apply - Apply a mask as the alpha channel of an image
  • Mask Boolean - Union, intersect, subtract, and difference of two masks
  • Mask From Image - Extract masks from alpha, luminance, or any channel
  • Mask Paint - Freehand mask painting with brush tools
  • Mask Refine - Erode, dilate, feather, and threshold masks
  • Roto - Interactive bezier spline rotoscoping
  • Black and White - Convert to grayscale with per-hue channel sliders and film-style presets
  • Brightness/Contrast - Simple brightness and contrast with S-Curve or Linear modes
  • Channel Shuffle - Rearrange, swap, or fill RGBA channels
  • Color Balance - Shadows/midtones/highlights color shifting
  • Color Overlay - Solid color overlay with 18 blend modes and adjustable opacity
  • Color Remap - Single-color hue/saturation shift preserving luminance
  • Curves - Bezier curve adjustment per channel
  • Dither - Floyd-Steinberg, ordered, and blue noise dithering
  • Exposure - Adjust exposure in EV stops, working in linear light
  • Gradient Map - Map luminance range to a color gradient
  • HSB - Hue, saturation, brightness adjustment
  • Invert - Channel inversion
  • Levels - Input/output range with per-channel gamma control
  • Local Contrast - Clarity/local contrast enhancement
  • Palette - Define named color slots for variant generation
  • Palette From Image - Auto-extract dominant colors from any image
  • Palette Remap - Full palette-driven variant generation
  • Posterize - Reduce color levels for stylized flat-color look
  • Quantize - Reduce to N colors with optional dithering
  • Chroma Key - Green/blue screen removal with spill suppression
  • Luma Key - Extract matte from brightness values
  • Export Batch - Export all palette variants as named files or sprite sheets
  • Export Image - Save single output as PNG, JPEG, BMP, WebP, TIFF, or TGA