Invert
Inverts image channels, flipping colors to their complement per channel or all at once.
Invert produces the photographic negative: red becomes cyan, white becomes black. Red, Green, Blue, and Alpha invert independently; Alpha is off by default so transparency is preserved. On a single-channel image the toggles collapse to one Invert control.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row at the top of the panel picks the one map Invert edits, such as the Roughness, and every other map passes through untouched. Inverting the Roughness turns it into a smoothness map. See Changing one map.
Parameters
Section titled “Parameters”Pins
Color
Which map of the texture set this node edits. Every other map passes through unchanged. Shown while a texture set or a library is wired
Invert the grayscale channel (255 - value).
Shown when a single-channel input is connected.
Invert the red channel (255 - value)
Invert the green channel (255 - value)
Invert the blue channel (255 - value)
Invert the alpha channel (255 - value). Off by default to preserve transparency
Mask
How the connected color image is read as a mask
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Turn off Red, Green, and Blue and turn on Invert Alpha to flip only the transparency.
- Connect a mask input to invert only specific regions of the image.