Mirror
Flips an image horizontally, vertically, or both (180° rotation), or mirrors it radially into a kaleidoscope.
Flip the whole image to make a left-facing version of a right-facing sprite, or the other half of a symmetric design.
Radial Mode
Section titled “Radial Mode”The Radial direction repeats wedge-shaped slices around a movable center, like a kaleidoscope. Drag the on-canvas gizmo to move the center and rotate the pattern. With Reflect on, neighboring slices mirror each other (seamless with an even Segments count); turn it off for a rotational mandala.
The fold weights color by transparency as it resamples, so a folded cutout’s soft edges carry only colors that were visible, with no dark rims, and a fully transparent area comes back clear.
Texture sets
Section titled “Texture sets”Mirror flips or folds every map of a texture set the same way. In Horizontal, Vertical, and Both, the Normal’s directions flip with its pixels (a normal map flipped like a picture comes out visibly wrong). In Radial mode the Normal is reflected or rotated by its wedge, and Lanczos becomes Bilinear where the set carries a Normal or Height map, because Lanczos rings on those fields and would invent geometry. The Interpolation row shows why, and unwiring the set brings Lanczos back.
Parameters
Section titled “Parameters”Pins
Transform
Number of wedge-shaped slices around the center
- On: neighboring slices mirror each other (kaleidoscope, seamless with an even segment count).
- Off: the source slice repeats by rotation only (mandala).
Rotation of the wedge pattern around the center (degrees)
Horizontal center offset. -1 = left edge, 0 = center, 1 = right edge
Vertical center offset. -1 = top edge, 0 = center, 1 = bottom edge
Resampling filter.
A texture set with a Normal or Height map uses Bilinear.
Fill for slices that fold past the image bounds
Usage Tips
Section titled “Usage Tips”- Combine with Composite for symmetrical designs: mirror, then blend with the original.