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Mirror

Mirror
Transform

Flips an image horizontally, vertically, or both (180° rotation), or mirrors it radially into a kaleidoscope.

Mirror flips the entire image along one or both axes. Horizontal flips are the most common, useful for creating mirrored character sprites or symmetric designs. “Both” mode is equivalent to a 180° rotation.

The Radial direction turns the image into a kaleidoscope, repeating wedge-shaped slices around a movable center point. Set Segments (2 to 32) for the number of slices, and drag the on-canvas gizmo to move the center and rotate the pattern (or set Center X/Y and Angle directly). The Reflect toggle picks the symmetry: on, neighboring slices mirror each other for a seamless kaleidoscope (use an even segment count); off, the source slice repeats by rotation only for a mandala. Interpolation sets the resampling filter, and Edge Mode (Clamp, Wrap, or Transparent) fills any slice that folds past the image bounds.

Pins

ImagePixels
InputRequired
ImagePixels
Output

Transform

DirectionChoice
Default: Horizontal
  • HorizontalFlip left-to-right, creating a mirror image.
  • VerticalFlip top-to-bottom, turning the image upside down.
  • BothFlip both axes, equivalent to a 180° rotation.
  • RadialKaleidoscope symmetry: wedge-shaped slices repeat around a movable center point.
SegmentsInteger
Default: 6 Range: 2–32
Direction = Radial

Number of wedge-shaped slices around the center

ReflectToggle
Default: true
Direction = Radial
  • On: neighboring slices mirror each other (kaleidoscope, seamless with an even segment count).
  • Off: the source slice repeats by rotation only (mandala).
AngleNumber
Default: 0.0 Range: 0.0–360.0
Direction = Radial

Rotation of the wedge pattern around the center (degrees)

Center XNumber
Default: 0.00 Range: -1.00–1.00
Direction = Radial

Horizontal center offset. -1 = left edge, 0 = center, 1 = right edge

Center YNumber
Default: 0.00 Range: -1.00–1.00
Direction = Radial

Vertical center offset. -1 = top edge, 0 = center, 1 = bottom edge

InterpolationChoice
Default: Bilinear
Direction = Radial

Resampling filter

  • NearestNo interpolation, so hard pixel edges are preserved. Best for pixel art.
  • BilinearSmooth blending between pixels, with good general-purpose quality.
  • LanczosHighest quality with sharp detail preservation, best for final output.
Edge ModeChoice
Default: Clamp
Direction = Radial

Fill for slices that fold past the image bounds

  • ClampEdge pixels repeat outward where a slice folds past the image bounds.
  • WrapOut-of-bounds samples wrap around to the opposite edge.
  • TransparentOut-of-bounds areas become transparent.
  • Use Mirror to quickly create left-facing variants from right-facing character sprites.
  • Combine with Composite to create symmetrical designs: mirror, then blend.
  • In Radial mode, an even segment count with Reflect on gives a seamless kaleidoscope; turn Reflect off for a rotational mandala.