Mirror
Flips an image horizontally, vertically, or both (180° rotation), or mirrors it radially into a kaleidoscope.
Mirror flips the entire image along one or both axes. Horizontal flips are the most common, useful for creating mirrored character sprites or symmetric designs. “Both” mode is equivalent to a 180° rotation.
Radial Mode
Section titled “Radial Mode”The Radial direction turns the image into a kaleidoscope, repeating wedge-shaped slices around a movable center point. Set Segments (2 to 32) for the number of slices, and drag the on-canvas gizmo to move the center and rotate the pattern (or set Center X/Y and Angle directly). The Reflect toggle picks the symmetry: on, neighboring slices mirror each other for a seamless kaleidoscope (use an even segment count); off, the source slice repeats by rotation only for a mandala. Interpolation sets the resampling filter, and Edge Mode (Clamp, Wrap, or Transparent) fills any slice that folds past the image bounds.
Parameters
Section titled “Parameters”Pins
Transform
Number of wedge-shaped slices around the center
- On: neighboring slices mirror each other (kaleidoscope, seamless with an even segment count).
- Off: the source slice repeats by rotation only (mandala).
Rotation of the wedge pattern around the center (degrees)
Horizontal center offset. -1 = left edge, 0 = center, 1 = right edge
Vertical center offset. -1 = top edge, 0 = center, 1 = bottom edge
Resampling filter
Fill for slices that fold past the image bounds
Usage Tips
Section titled “Usage Tips”- Use Mirror to quickly create left-facing variants from right-facing character sprites.
- Combine with Composite to create symmetrical designs: mirror, then blend.
- In Radial mode, an even segment count with Reflect on gives a seamless kaleidoscope; turn Reflect off for a rotational mandala.