Luma Key
Removes pixels based on brightness, keying out a luminance range or keeping only that range.
Luma Key makes a pixel transparent by how close its brightness is to the Key color’s luminance, and publishes the matte on a separate Matte output. Pick the key from the canvas with the eyedropper; only its brightness counts. The default key is white, so removing a white background works out of the box.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row picks the one map Luma Key reads, such as the Height, and the eyedropper picks the key from that map. The output is the whole set cut by the key: every map is kept and the set’s Opacity is multiplied by it, and the Matte output carries the key. A set without the map passes through uncut, with a note, and its matte selects nothing. See Changing one map.
Parameters
Section titled “Parameters”Pins
Key Color
Which map of the texture set this node reads to make its selection. Shown while a texture set or a library is wired
Key color
Matte
How far from the key luminance to include. Higher = wider range of brightness values keyed
Edge feathering at the tolerance boundary. Creates a smooth transition instead of a hard cutoff
Invert the matte: keep the keyed luminance range, remove everything else
Usage Tips
Section titled “Usage Tips”- Start with a low Tolerance and raise it until the background is gone, then add Softness to feather the edge.
- Turn on Invert to keep only the keyed brightness range and remove everything else.