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Image In

Node icon
Inputs

Loads an image from disk (PNG, JPEG, WebP, TGA, BMP, or TIFF) as the starting point of your pipeline.

Image In is the most common starting node. Point it at a file on your disk, and it loads that image into the graph. It supports PNG, JPEG, WebP, TGA, BMP, and TIFF formats.

Optionally, you can enable Custom Size to resize the image on load using Nearest, Bilinear, or Lanczos filtering. The Watch File toggle makes the node automatically reload when the source file changes on disk, which is useful when editing the source in another application like Photoshop.

File paths can be relative: type assets/logo.png and the path resolves relative to your .arcb file. A hint below the input shows the resolved absolute path on hover.

Pins

ImageImage
Output

File

Image FileText

Path to source image file (PNG/JPEG/BMP/TGA/WebP/TIFF)

Watch FileToggle
Default: false

Auto-reload when the file changes on disk (polls once per second)

Output

Custom SizeToggle
Default: false

Override the source's native dimensions

Fit ModeChoice
Default: Stretch
When Custom Size is on

How the image is sized to target dimensions

  • StretchStretch the image to exactly match the target dimensions. May distort.
  • Fit (letterbox)Scale the image to fit inside the target dimensions, preserving aspect ratio. May leave empty space.
  • Fill (crop)Scale the image to fill the target dimensions, preserving aspect ratio. May crop edges.
ResamplingChoice
Default: Bilinear
When Custom Size is on

Resampling filter used when scaling

  • NearestPixel-perfect resampling with no blending — ideal for pixel art.
  • Bilinear
  • Lanczos
Width (px)Integer
Default: 512 Range: 1–8192
When Custom Size is on

Custom output width

Height (px)Integer
Default: 512 Range: 1–8192
When Custom Size is on

Custom output height

  • Drag and drop an image file onto the graph canvas to automatically create an Image In node.
  • Paste from clipboard with Ctrl+V to create an Image In node from copied images.
  • Enable Watch File to create a live link. Edit in Photoshop, save, and ArcBrush updates automatically.
  • Use Nearest filtering when resizing pixel art to keep crisp edges.
  • Use relative paths (e.g., assets/texture.png) to keep your project portable across machines.