Color Balance
Shifts colors independently in shadows, midtones, and highlights, similar to film color grading.
Color Balance adjusts the color cast in three tonal zones: Shadows, Midtones, and Highlights. Pick a zone on the Tones row, then move its three sliders: Cyan - Red, Magenta - Green, and Yellow - Blue. Each zone keeps its own settings, so you can warm the highlights while cooling the shadows, or tint only the midtones.
Preserve Luminance (on by default) keeps overall brightness stable as colors shift.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row at the top of the panel picks the one map Color Balance edits, such as the Roughness, and every other map passes through untouched. On a one-channel map it works on the map’s gray value. See Changing one map.
Parameters
Section titled “Parameters”Pins
Color
Which map of the texture set this node edits. Every other map passes through unchanged. Shown while a texture set or a library is wired
Select tonal range to adjust
Shadows: cyan/red bias
Shadows: magenta/green bias
Shadows: yellow/blue bias
Midtones: cyan/red bias
Midtones: magenta/green bias
Midtones: yellow/blue bias
Highlights: cyan/red bias
Highlights: magenta/green bias
Highlights: yellow/blue bias
Restore original luminance after color shifts.
Keeps the image from getting brighter or darker.
Mask
How the connected color image is read as a mask
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Warm highlights plus cool shadows is a classic cinematic grade.
- Shift midtones toward teal and highlights toward orange for the “teal and orange” look.
- Connect a mask to grade only part of the image.