Transform
Translates, rotates, and scales an image with interpolation control and optional background compositing.
The Transform node moves, rotates, and scales an image within its canvas. All three transformations happen in a single pass to minimize quality loss. Rotation and scaling pivot around the Pivot X/Y anchor (default center, 50/50). Set the pivot to any percentage of the foreground width and height to orbit, swing, or scale around a corner or edge. At identity rotation/scale the pivot drops out of the math, so changing it never moves the image, which lets you reposition the anchor before dialing in a transform. The on-canvas manipulator’s center handle and rotation ring follow the pivot.
Choose from Nearest (for pixel art), Bilinear (general use), or Lanczos (highest quality downscaling) interpolation. Enable Proportional to lock Scale X and Y together for uniform scaling.
An optional Background input pin lets you composite the transformed image over a background in a single node, eliminating the need for separate Pad + Transform + Composite chains. Use the Output Mode switch to choose between Composite (over background) or Transformed Only; in Composite mode, Blend Mode and Opacity controls govern how the transformed image mixes with the background.
Parameters
Section titled “Parameters”Pins
Pivot
Horizontal pivot point for rotation/scaling (0 = left, 100 = right)
Vertical pivot point for rotation/scaling (0 = top, 100 = bottom)
Transform
Horizontal offset (positive = right)
Vertical offset (positive = down)
Clockwise rotation in degrees around the pivot point
Lock Scale X and Y together for proportional scaling
Horizontal scale factor (negative = flip)
Vertical scale factor (negative = flip)
Resampling filter used during warpAffine
Background fill color
Output
Composite: transformed FG over BG. Transformed Only: just the transformed FG at background dimensions
Blend mode when compositing onto background
Composite opacity (0 = invisible, 1 = fully opaque)
In Grid mode, pick from 9 standard positions on a visual 3×3 grid. In Custom mode, Pivot X and Pivot Y sliders appear to set exact coordinates in pixels or percent. Coordinates are zero-centered so (0, 0) is the image center.
Usage Tips
Section titled “Usage Tips”- Use Nearest interpolation when working with pixel art to preserve sharp edges.
- Negative scale values flip the image. Set Scale X to -100% for a horizontal mirror with repositioning.
- Percentage sliders show two decimal places for pixel-level precision on large images.
- Set Pivot X/Y to a corner (0/0, 100/0, 0/100, 100/100) to orbit the foreground around an edge or corner instead of its center.
- Connect a Background input to composite the transformed image over another image in one step, with no separate Composite node needed.
- Enable Proportional to keep width and height scaling locked together.