Resize
Scales an image to exact pixel dimensions or by percentage, with aspect ratio control.
A new Resize node starts in Percentage mode at 100%, so it passes the input through unchanged until you adjust it.
In Exact Size mode, the Width (keep aspect) and Height (keep aspect) Fit Modes set one axis and derive the other from the source proportions, and Longest Side (keep aspect) sets the longer side, portrait or landscape, with one Longest Side (px) row; the derived axis’s field hides and the panel reports the size produced. Image In offers the same options under Custom Size. With a size_ref image connected, the reference’s size replaces the typed one, and Match does the same single-axis job: Width Only or Height Only adopts one reference dimension and derives the other from the source aspect ratio. With Both Axes, Fit Mode still applies, and Longest Side makes the source’s longer side as long as the reference’s. See Image Size & Large Images.
Each axis is handled on its own: an axis that shrinks, by any amount, is softened just enough for its new size so fine detail does not shimmer, and an axis that holds or grows uses the filter you picked. Nearest is never softened.
Texture sets
Section titled “Texture sets”Resize accepts a whole texture set and resamples every map to the same size. A uniform resize of any size leaves the Normal unchanged, the way a game engine reads a tiled normal map; an aspect change tilts it by the ratio between the two axes.
Parameters
Section titled “Parameters”Pins
Transform
Target output width in pixels. At Longest Side, the length of the longer side
Target output height in pixels
How to handle aspect ratio mismatch
Which size_ref dimensions to adopt.
- Both Axes: output is exactly the reference size (Fit Mode handles any aspect-ratio mismatch).
- Width Only: match the reference width; height follows to keep the source aspect ratio.
- Height Only: match the reference height; width follows likewise.
Horizontal scale factor as a percentage of the input width
Vertical scale factor as a percentage of the input height
When checked, Y scale tracks X scale to preserve aspect ratio
Resampling filter used when scaling.
A texture set with a Normal or Height map uses Bilinear.
Usage Tips
Section titled “Usage Tips”- Use a keep-aspect Fit Mode when only one dimension matters, such as sizing every asset to a fixed width for the web.
- With a size_ref connected, Match owns single-axis sizing; the keep-aspect Fit Modes apply only to typed dimensions.
- Branch several Resize nodes off one source to produce every size of an asset in one graph.