Glow
Adds a bloom/glow effect by brightening areas above a luminance threshold.
Glow extracts bright areas of the image (above the threshold), blurs them, and blends them back. This creates a soft bloom around highlights, the same effect used in film and game rendering.
The tint color lets you shift the glow toward a specific hue. Multiple quality levels control how many blur passes are used, trading speed for smoothness.
Parameters
Section titled “Parameters”Pins
Filter
Only pixels brighter than this contribute to the glow. 0 = all pixels glow, 1 = nothing glows
Glow spread radius. Larger values produce a wider, softer glow
Glow brightness multiplier. 0 = no glow, higher = brighter
Color
Glow tint (red component)
Blend
How glow is composited onto the original. Add: brightens (can clip). Screen: brightens (no clip). Soft Light
Number of blur passes for smoother glow. More passes = smoother but slower
Mask
How the mask is sized when it doesn't match the image. None: center at native size, no scaling. Stretch: scale to exactly match image dimensions. Fit: scale to fit inside image, preserving aspect ratio. Fill: scale to fill image, cropping overflow
Usage Tips
Section titled “Usage Tips”- Lower the threshold to make more of the image glow; raise it to restrict glow to only the brightest highlights.
- Use a colored tint for stylized effects: warm for golden hour, cool for sci-fi.
- Switch to Screen blend mode to prevent clipping in bright areas; the default (Add) can blow out highlights.
- Connect a mask input to restrict which pixels are glow source candidates. The bloom still spreads naturally beyond the masked area.