Glow
Adds a bloom/glow effect by brightening areas above a luminance threshold.
Glow extracts bright areas of the image (above the threshold), blurs them, and blends them back. This creates a soft bloom around highlights, the same effect used in film and game rendering.
The tint color lets you shift the glow toward a specific hue. Multiple quality levels control how many blur passes are used, trading speed for smoothness.
Parameters
Section titled “Parameters”Filter
Brightness cutoff; only brighter pixels glow
Glow spread; larger=wider, softer glow
Glow brightness multiplier
Color
Glow tint color; white=natural
Blend
Compositing
Blur passes
Mask
Mask sizing
Mask Fit only visible when mask is connected.
Pins: image (required), mask (optional). When mask is connected, the effect is blended with the original using the mask (white = full effect, black = original).
Usage Tips
Section titled “Usage Tips”- Lower the threshold to make more of the image glow; raise it to restrict glow to only the brightest highlights.
- Use a colored tint for stylized effects: warm for golden hour, cool for sci-fi.
- Screen blend mode prevents clipping in bright areas.
- Connect a mask input to restrict which pixels are glow source candidates. The bloom still spreads naturally beyond the masked area.