Displace
Distorts an image using a displacement map, where pixels shift based on the brightness or color of a second input.
Displace uses a grayscale or color map to push pixels around. In Luminance mode, the brightness of the map drives both horizontal and vertical displacement. In Red-Green mode, the red channel controls horizontal shift and the green channel controls vertical shift (the standard UV displacement format).
The amount controls set how far pixels can move in each axis. Edge Mode determines what happens at the boundaries: Clamp repeats edge pixels, Wrap tiles, and Transparent reveals empty space.
Parameters
Section titled “Parameters”Displace
Horizontal displacement strength in pixels
Vertical displacement strength in pixels
Luminance (grayscale drives both axes) / Red-Green (R→X, G→Y)
Filter
Nearest / Bilinear / Lanczos
Clamp / Wrap / Transparent
Usage Tips
Section titled “Usage Tips”- Wire a Noise node as the displacement map for organic, wavy distortion effects.
- Use Red-Green channel mode with a custom displacement map for precise directional control.
- Keep amounts small (5–20px) for subtle warping; crank them up for dramatic distortion.
- Use Wrap edge mode when displacing tileable textures to maintain seamlessness.