Magic Wand
Flood-fill selection by color: pick seed points and Magic Wand selects connected regions of similar color.
Unlike Color Range, which selects every matching pixel in the image, Magic Wand selects only pixels connected to a seed, so it can remove a background without touching interior areas of the same color. Mode makes the selection transparent (Remove) or keeps only it (Keep), and the selection is also published on the Mask output.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row picks the one map Magic Wand selects on, such as the Base Color. The output is the whole set cut by the selection: every map is kept and the set’s Opacity is multiplied by the selection, so a click on the Base Color cuts the whole material out. The Mask output carries the selection. A set without the map passes through uncut, with a note, and its mask selects nothing. See Changing one map.
Parameters
Section titled “Parameters”Pins
Selection
Which map of the texture set this node reads to make its selection. Shown while a texture set or a library is wired
Seed point list ({x, y} in %, edited via the position picker widget)
How far from the seed color to include. Higher = selects more similar pixels
Gradient falloff at the selection boundary. 0 = hard edge, higher = smoother transition
Refine
Grow or shrink the selection boundary. Positive = expand (dilate), negative = contract (erode)
Blur the selection mask edges. Higher = softer, more gradual edges
Output
Usage Tips
Section titled “Usage Tips”- Click the crosshair button, then click the preview to place seed points, or
Ctrl+Clickthe preview to add one directly. Add seeds (up to 64) to select disconnected regions. - Start with a low Tolerance and increase it until the full background is captured.
- Use a small positive Expand to push the selection edge past fringing artifacts.