HSB
Adjusts hue, saturation, and brightness for quick global color shifts.
HSB makes the three basic color moves:
- Hue Shift rotates the color wheel (red toward orange, blue toward purple).
- Saturation scales color intensity.
- Brightness scales lightness.
Model picks the brightness axis. HSB (the default) scales toward vivid full-saturation color, while HSL is symmetric around mid-gray, so high values wash toward white and low values toward black.
Colorize converts the image to monochrome first, then applies the hue and saturation as a flat tint, for sepia, duotone, and color-wash effects.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row at the top of the panel picks the one map HSB edits, such as the Roughness, and every other map passes through untouched. It offers the color maps only, Base Color and Emissive. See Changing one map.
Parameters
Section titled “Parameters”Pins
Color
Which map of the texture set this node edits. Every other map passes through unchanged. Shown while a texture set or a library is wired
Color model for the brightness axis
Rotate the hue wheel. -180 and +180 produce the same result.
Saturation multiplier. 0 = grayscale, 1 = no change.
Brightness (value) multiplier. 0 = black, 1 = no change.
Convert to monochrome, then apply Hue and Saturation as a flat tint.
Useful for sepia, duotone, and color-wash effects.
Mask
How the connected color image is read as a mask
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Colorize with a warm hue gives a sepia or vintage look.
- A small Saturation boost (1.1 to 1.3) makes colors pop without looking unnatural.
- Connect a mask to limit the shift to part of the image without a separate Mask Apply node.