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Export Batch

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Export

Exports all batch frames as individually named files, completing the batch processing pipeline.

Export Batch takes a batch input (from Palette Remap, Collect, Image Folder, or any batch source) and writes every frame as a separate file. A configurable filename template controls the output naming, with a live preview of the resolved filename shown below the template field. A progress bar on the node body tracks completion during export.

This is the node that makes ArcBrush’s batch workflow possible: one graph produces dozens of consistently named output files automatically.

The output directory supports relative paths: type export and it resolves relative to your .arcb file. Directories are created automatically.

The filename template uses tokens wrapped in curly braces that are replaced with dynamic values for each exported frame. The file extension is determined by the Format dropdown and appended automatically (it is not part of the template).

TokenDescriptionExample
{name}Frame name, falling back to source label, then frame_Nred
{source}Original source filename without extensionhero-character
{label}Custom node label of the frame’s source, falling back to the source filename when the node has not been renamedhero
{index}1-based frame number, zero-padded to fit the batch size01
{index:N}1-based frame number with explicit padding width N001 (for {index:3})
{width}Frame width in pixels1024
{height}Frame height in pixels768
{date}Export date (YYYY-MM-DD)2026-05-27
{time}Export time (HH-MM-SS); pair with {date} for a sortable timestamp14-30-52
{quality}JPEG or WebP quality; empty for formats without a quality setting90
{compression}Format’s compression setting (PNG level, TGA RLE, WebP lossy or lossless, or TIFF codec); empty for formats without one6
{node}This export node’s canonical name: the node type as a PascalCase identifier (spaces and punctuation removed) followed by the node’s unique per-type number. Not the custom label or the spaced display name.ExportBatch1
{graph}Project filename without extension (untitled if unsaved)hero-banner

The default template is {name}. For a 12-frame batch from a Palette Remap with source image hero.png and project game-assets.arcb:

TemplateFrame 1Frame 12
{name}red.pngblue.png
{source}_{index}hero_01.pnghero_12.png
{source}_{index:4}hero_0001.pnghero_0012.png
{graph}/{name}game-assets/red.pnggame-assets/blue.png
{name}_{width}x{height}red_1024x768.pngblue_1024x768.png

Forward slashes in the template create subdirectories inside the output directory. If multiple frames expand to the same filename, a numeric suffix (_001, _002, …) is appended automatically to prevent overwrites. The Output Files list on the node shows the real written names after this resolution, so a repeated {name} reads as name, name_001, name_002, and so on rather than the same name repeated.

Pins

BatchBatch
InputRequired

Export

Output DirectoryText

Folder for exported batch frames

FormatChoice
Default: PNG

File format for each exported frame

  • PNGLossless with transparency. The default choice for game assets and sprites.
  • JPEGLossy compression, small files. Good for web assets without transparency.
  • TGATarga format. Common in game engines like Unity and Unreal.
  • BMPUncompressed bitmap. Maximum compatibility, large files.
  • WebPModern format, smaller files than PNG/JPEG.
  • TIFFProfessional archival format with multiple compression options.
QualityInteger
Default: 90 Range: 0–100
JPEG / WebP only

JPEG/WebP quality

MatteColor (RGB)
Default: rgb(255, 255, 255)

Background matte

PNG CompressionInteger
Default: 8 Range: 0–9
PNG only

zlib level

TGA RLEToggle
Default: true
TGA only

TGA RLE compression

WebP LosslessToggle
Default: false
WebP only

Lossless WebP encoding

TIFF CompressionChoice
Default: None
TIFF only

TIFF compression codec

  • NoneNo compression — fastest but largest files.
  • LZWLossless compression — good balance of size and speed.
  • DeflateLossless compression — smaller files than LZW but slower.
  • PackBitsSimple RLE compression — fast but less effective on complex images.
Embed RecipeToggle
Default: false
PNG, WebP, JPEG, TIFF

Embed this graph into every exported file's metadata so it can be reopened in ArcBrush. Includes all node settings, prompts, notes, and input file NAMES (never full paths). Adds a few KB per file

Output Files

Filename TemplateText
Default: {name}

Template for exported filenames. Tokens: {name}, {source}, {label}, {index}, {width}, {height}, {date}, {time}, {quality}, {compression}, {node}, {graph}

Sprite Sheet

Generate Sprite SheetToggle
Default: false

Also pack all frames into one sprite-sheet file

Pack ModeChoice
Default: 1 Range: Grid / MaxRects
Sprite Sheet on

Grid or Bin Pack

ColumnsInteger
Default: 4 Range: 1–32
Sprite Sheet on

Columns in the sprite sheet

TrimToggle
Default: true
Sprite Sheet on

Trim transparent borders before packing

Trim ThresholdInteger
Default: 1 Range: 0–255
Sprite Sheet on

Alpha threshold for trim

Extrude (px)Integer
Default: 1 Range: 0–8
Sprite Sheet on

Edge pixel duplication

Shape Padding (px)Integer
Default: 0 Range: 0–128
Sprite Sheet on

Space between sprites

Border Padding (px)Integer
Default: 0 Range: 0–64
Sprite Sheet on

Padding around sheet perimeter

BGColor (RGBA)
Default: rgba(0, 0, 0, 0)
Sprite Sheet on

Sheet background

Size ConstraintsChoice
Default: 0 Range: Any Size / Power of 2 / Multiple of 4 / Word Aligned
Sprite Sheet on

Output size constraint

Max WidthInteger
Default: 4096 Range: 128–8192
Sprite Sheet on

Max sheet width

Max HeightInteger
Default: 4096 Range: 128–8192
Sprite Sheet on

Max sheet height

Show OutlinesToggle
Default: false
Sprite Sheet on

Display colored outlines around each sprite in the preview

Notes

Same per-format options as Export Image (see above). Quality is shown for JPEG or lossy WebP.

Sheet Layout controls are only visible when Generate Sprite Sheet is enabled.

  • Check the live filename preview below the template field to verify the resolved output path before exporting.
  • Use relative paths (e.g., export or output/sprites) to keep exports portable alongside your .arcb file.
  • Enable Sprite Sheet to also generate a packed sprite sheet PNG with a JSON manifest.
  • With Sprite Sheet on, enable Show Outlines to draw a colored boundary around each packed sprite on the assembled sheet preview while you tune packing.
  • All format-specific options (quality, compression, etc.) apply to every exported file.
  • Turn on Embed Recipe (off by default) to store a privacy-sanitized copy of the whole graph inside each PNG, WebP, JPEG, and TIFF frame. Dropping any of those files back onto ArcBrush, or File > Open Recipe from Image…, reopens the graph. Absolute paths, AI spend, and machine identifiers are stripped (input file names are kept, never full paths). It adds a few KB per file.
  • Use Ctrl+Shift+E to quick-export, or File > Export All (Ctrl+Shift+Alt+E) to run every export node in the graph at once.