Export Batch
Exports all palette variants as individually named files, completing the variant generation pipeline.
Export Batch takes a Variants input (from Palette Remap or similar) and writes every variant as a separate file. Each file is named using the base name plus the variant’s palette slot name. For example, a base name of “gem” with a palette slot “crimson” produces “gem_crimson.png”.
This is the node that makes ArcBrush’s batch workflow possible: one graph produces dozens of consistently named output files automatically.
The output directory supports relative paths: type export and it resolves relative to your .arcb file. Directories are created automatically.
Parameters
Section titled “Parameters”Export
Output directory for exported files
Filename prefix; variant name appended
File format
*Format Settings*
Compression quality for JPEG/lossy WebP
JPEG matte color behind transparent pixels
PNG compression level; 0=fastest, 9=smallest file
Run-length encoding to reduce TGA file size
Lossless WebP; no quality loss but larger files
TIFF algorithm
Export
Export a sprite sheet PNG + JSON manifest instead of individual files
Sheet Layout
Grid columns. Auto-set on enable; Auto Fit button resets to roughly square
Space between cells in pixels
Sheet background color
Expand sheet to next power-of-two dimensions
Same per-format options as Export Image (see above). Quality is shown for JPEG or lossy WebP.
Sheet Layout controls are only visible when Generate Sprite Sheet is enabled.
Usage Tips
Section titled “Usage Tips”- Set a descriptive base name, since it becomes the filename prefix for all variants.
- Use relative paths (e.g.,
exportoroutput/sprites) to keep exports portable alongside your .arcb file. - Enable Sprite Sheet to also generate a packed sprite sheet PNG with a JSON manifest.
- All format-specific options (quality, compression, etc.) apply to every exported file.
- Use Ctrl+Shift+E to quick-export, or File > Export All (Ctrl+Shift+Alt+E) to run every export node in the graph at once.