Gradient Map
Color
Maps luminance values to a color gradient, turning any grayscale range into a color palette.
Gradient Map replaces brightness values with colors from a gradient. Dark areas of the image map to the left side of the gradient, bright areas to the right. This is a powerful way to colorize grayscale images, create duotone effects, or apply stylized color schemes.
The source channel selector lets you map from Luminance, or from any individual R/G/B/Alpha channel.
Parameters
Section titled “Parameters”Color
Source ChannelChoice
Lookup source
Preserve AlphaToggle
Keep original alpha; uncheck to also map alpha
Mask
Mask FitChoice
Mask sizing
Notes
Mask Fit only visible when mask is connected.
Pins: image (required), mask (optional). When mask is connected, the effect is blended with the original using the mask (white = full effect, black = original).
Usage Tips
Section titled “Usage Tips”- Use a two-stop gradient (dark color → light color) for a classic duotone effect.
- Wire Noise output into Gradient Map to create colorized procedural textures.
- Preserve Alpha to keep the original transparency when colorizing.
- Connect a mask input to apply the color mapping to only part of the image.
- Each stop in the gradient editor has its own eyedropper for sampling colors directly from the canvas.