Exposure
Adjusts exposure in EV stops, working in linear light for natural-looking brightness changes.
Exposure works like camera exposure compensation: +1 EV doubles the light and -1 EV halves it. Because the math runs in linear light, the result looks more natural than a brightness offset, especially when darkening.
Offset shifts the black point in linear space, and Gamma is a final midtone correction applied after both. In an 8-bit document Offset reads as a whole code value from -255 to 255, like the editor’s other 8-bit controls; a 32-bit (Float) document keeps the -1 to 1 fraction with full overbright headroom.
Texture sets
Section titled “Texture sets”On a texture set or a library, a Map row at the top of the panel picks the one map Exposure edits, such as the Roughness, and every other map passes through untouched. See Changing one map.
Parameters
Section titled “Parameters”Pins
Adjust
Which map of the texture set this node edits. Every other map passes through unchanged. Shown while a texture set or a library is wired
Exposure in EV stops. Works in linear light for natural results. +1 EV doubles brightness, -1 EV halves it
Black level shift in linear space. Positive lifts shadows, negative crushes them
Gamma correction. >1 brightens midtones, <1 darkens them
Mask
How the connected color image is read as a mask
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Use Offset to lift shadows; its visible effect is strongest in dark areas.
- Gamma above 1 brightens midtones and below 1 darkens them, like Levels gamma but applied after exposure.
- Connect a mask to adjust only part of the image, for selective dodge and burn.