Denoise
Reduces image noise while preserving edges and detail using Non-Local Means denoising.
Unlike a blur, Non-Local Means compares small patches across the image to tell noise from real detail, so it smooths noisy areas while keeping edges sharp. Luminance noise (Strength) and color speckles (Color Strength) are controlled separately.
Texture sets
Section titled “Texture sets”Denoise takes a texture set or a library: every map is denoised with the same settings, the Normal stays a unit direction, and the Opacity is left untouched.
Parameters
Section titled “Parameters”Pins
Filter
Luminance denoising strength. Higher = more noise removed, but may lose fine detail
Color component denoising strength. Higher reduces color noise (chroma speckles) more aggressively
Size of the patch used for comparison. Larger is smoother but slower. Must be odd (auto-corrected)
Size of the area searched for similar patches. Larger = better quality, much slower. Reduce for faster processing on large images. Must be odd (auto-corrected)
Mask
How the connected color image is read as a mask
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Start at the default Strength of 10 and raise it for noisier images.
- If a large image processes slowly, lower Search Size first; it costs the most time.
- Connect a mask to denoise only the noisy areas and leave detail elsewhere untouched.