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Preview Panel

The Preview Panel shows the output of the selected node in real time. It updates automatically as you change parameters, make connections, or select different nodes.

Zoom with the mouse wheel. The image zooms toward the cursor position, so the pixel under your mouse stays in place.

Zoom snaps to clean stops for artifact-free display:

6.25% · 12.5% · 25% · 50% · 75% · 100% · 150% · 200% · 300% · 400% · 600% · 800% · 1000% · 1600% · 2400% · 3200%

ActionControl
Zoom in / outMouse wheel
Fit to windowF or Ctrl+0
1:1 actual pixelsCtrl+1
PanLeft-click drag or middle-click drag

The toolbar also has zoom in, zoom out, fit, and 1:1 buttons.

At 10x zoom (1000%) and above, a pixel grid appears showing individual pixel boundaries. This is especially useful for pixel art and precise editing work.

A Preview Resolution control next to the zoom controls sets how much detail the main preview (including the single-frame batch view) draws:

ModeBehavior
Auto (default)Draws large images at reduced detail while you are zoomed out or actively editing, and at full detail once you zoom in close.
FullAlways draws at full detail.
1/2 / 1/4Always draws at reduced detail, for the smoothest editing on very large images.

Auto keeps large images responsive, so scrubbing a parameter or panning a large photo no longer briefly pauses the editor. The control only affects how the preview is drawn; processing and exports always use the full-resolution image.

View individual color channels to inspect your image data. Each channel displays as a grayscale image.

ChannelShortcutShows
RGBA(default)Full color composite
RedRRed channel as grayscale
GreenGGreen channel as grayscale
BlueBBlue channel as grayscale
AlphaAAlpha/transparency as grayscale

Press the same key again to return to the full RGBA view. The channel buttons also appear in the toolbar with color-coded text when active.

Press H to toggle a live histogram overlay at the bottom of the preview.

  • Color images show separate Red, Green, and Blue channel distributions overlaid with additive blending.
  • Mask / grayscale images show a single luminance histogram.
  • The distribution draws as a smooth filled shape, using square-root scaling to show detail across the full tonal range without compressing highlights.
  • Hover a pixel to mark it on the histogram: a line at the pixel’s brightness, tinted with the hovered color, plus thin red, green, and blue lines at each channel’s value.
  • Drag the top edge of the histogram strip to resize it.

Press T to toggle a 3x3 tiled grid that repeats the image in all directions. This is essential for:

  • Checking seamless textures for visible seams
  • Previewing patterns and noise for tiling artifacts
  • Verifying offset wraps look correct

Tile boundaries are shown with subtle double-line borders (black + white) for visibility on any background. The borders are hidden when overlays are turned off.

Click the background button in the toolbar to cycle through three modes:

ModeUse case
Checkerboard (default)See transparent areas clearly
BlackPreview how the image looks on a dark surface
WhitePreview how the image looks on a light surface

By default, the preview updates to show whichever node you select in the graph. Locking pins the preview to a specific node so you can edit other nodes while watching the locked node’s output.

ActionControl
Toggle lockL or click the lock icon

When locked:

  • An orange border appears around the preview panel.
  • A “Preview Locked” badge shows the locked node’s name.
  • Selecting other nodes in the graph does not change the preview.
  • If the locked node is deleted, the lock automatically releases.

Viewer Slots let you compare up to nine node outputs side by side in a live grid. Hover a node in the graph and press a number key 1-9 to pin its output to that numbered slot. The preview splits into a grid showing every pinned slot, and each slot keeps its own manipulator so you can pan and zoom them independently.

ActionControl
Pin node under cursor to a slot1-9
Solo a single slotShift+1-9
Make a slot follow the current selectionShift+0

Slots update live as you edit, so you can tweak one node and watch the result against the others. Slot assignments are saved with the project and every change is undoable.

Interactive nodes (Corner Pin, Mesh Warp, Roto, Paint, etc.) draw manipulator handles over the preview. Press O to cycle through visibility modes:

ModeBehavior
Always (default)Handles always visible
AutoHandles appear only when your mouse is over the preview
NeverHandles completely hidden

A status badge in the corner indicates the current mode when it’s not “Always.”

Press D while previewing a node to bypass it. The preview temporarily shows the upstream input instead of the node’s output. This is a quick way to compare before/after without disconnecting wires. The bypass is a full undo-able action that updates the graph.

When previewing a node that outputs a Batch (like Palette Remap), you get two view modes:

Click the “All” button to see every variant at once in an auto-sized grid. Each variant is labeled with its palette slot name. Click any variant to switch to single view.

View one variant at a time. Colored tab buttons along the top show each variant’s palette slot color. Click a tab to switch variants. The active variant has a white border highlight.

Hover over any pixel to see its values in a badge at the bottom-left corner:

  • Coordinates: X and Y pixel position in the image
  • Channel values: R, G, B, A values (0–255)
  • Hex color: The pixel color as a hex code

Right-click any pixel to copy its hex color to the clipboard.

When tile mode is on, coordinates wrap to the original image dimensions so you always see meaningful values.

When previewing a node that outputs Palette data (like the Palette node), the panel shows a grid of color swatches with slot names. Right-click any swatch to copy its hex color.

Some nodes provide interactive editing directly in the preview:

NodeOverlay
Corner PinFour draggable corner handles
Mesh WarpGrid of bezier control points
RotoBezier spline editor with control points and tangent handles
PaintBrush cursor with size preview
Mask PaintBrush/eraser cursor with size preview
TransformTranslate/rotate/scale manipulator
TextDrag-position and rotation handles
GradientStart/end point handles
CropEdge and corner resize handles
ScatterArea region rectangle, or Circular center and radius handles

Roto and Mask Paint nodes output a mask (single-channel). The “Show Source” button in their toolbar overlays the upstream image behind the mask so you can see what you’re masking. The mask coverage appears as a semi-transparent red overlay.

Interactive nodes add a secondary toolbar with their own controls:

  • Roto: Select (V), Pen (B), Rectangle (R), Ellipse (E), auto-smooth toggle, Show Source
  • Mask Paint: Brush (B), Eraser (E), size ([ / ]), hardness, opacity, Show Source
  • Paint: Brush (B), Eraser (E), Eyedropper (I), Clone Stamp (C), color picker, size, hardness, opacity

While dragging any manipulator handle in the preview, two modifier keys refine the drag:

ModifierAction
Hold ShiftConstrain the drag. A move locks to one axis, a scale keeps its proportions, and a rotation snaps to 15° steps.
Hold Ctrl (Cmd on macOS)Snap the handle onto the image frame’s edges, corners, center, and (optionally) thirds.

Snapping is configured under View > Manipulator Snapping: Enabled (on by default) turns Ctrl-snapping on or off, and Snap to Thirds (off by default) adds the rule-of-thirds lines as snap targets.

On the Paint and Mask Paint nodes, holding Shift while painting draws a straight horizontal or vertical stroke from where the stroke began.

When a node is actively computing, a red border and “Processing…” badge appear on the preview. This only shows for operations that take longer than 150ms to avoid flashing on fast updates.

When a node has no image to show and nothing is processing, the panel displays the reason instead of going blank:

MessageMeaning
File not found.A source file the node depends on is missing or could not be read.
Upstream failedA node earlier in the chain errored, so there is no input to display.
No outputThe node ran but produced nothing to preview.
ShortcutAction
F / Ctrl+0Fit to window
Ctrl+11:1 zoom
LToggle preview lock
OCycle overlay visibility
HToggle histogram
TToggle tile preview
RToggle red channel
GToggle green channel
BToggle blue channel
AToggle alpha channel
DBypass node (show upstream)
Mouse wheelZoom in/out
Left-click dragPan
Right-click pixelCopy hex color