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Preview Panel

The Preview Panel shows the output of the selected node in real time. It updates automatically as you change parameters, make connections, or select different nodes.

Zoom with the mouse wheel. The image zooms toward the cursor position, so the pixel under your mouse stays in place.

Zoom snaps to clean stops for artifact-free display:

6.25% · 12.5% · 25% · 50% · 75% · 100% · 150% · 200% · 300% · 400% · 600% · 800% · 1000% · 1600% · 2400% · 3200%

ActionControl
Zoom in / outMouse wheel
Fit to windowF or Ctrl+0
1:1 actual pixelsCtrl+1
PanLeft-click drag or middle-click drag

The toolbar also has zoom in, zoom out, fit, and 1:1 buttons.

At 10x zoom (1000%) and above, a pixel grid appears showing individual pixel boundaries. This is especially useful for pixel art and precise editing work.

View individual color channels to inspect your image data. Each channel displays as a grayscale image.

ChannelShortcutShows
RGBA(default)Full color composite
RedRRed channel as grayscale
GreenGGreen channel as grayscale
BlueBBlue channel as grayscale
AlphaAAlpha/transparency as grayscale

Press the same key again to return to the full RGBA view. The channel buttons also appear in the toolbar with color-coded text when active.

Press H to toggle a live histogram overlay at the bottom of the preview.

  • Color images show separate Red, Green, and Blue channel distributions overlaid with additive blending.
  • Mask / grayscale images show a single luminance histogram.
  • The histogram uses square-root scaling to show detail across the full tonal range without compressing highlights.

Press T to toggle a 3x3 tiled grid that repeats the image in all directions. This is essential for:

  • Checking seamless textures for visible seams
  • Previewing patterns and noise for tiling artifacts
  • Verifying offset wraps look correct

Tile boundaries are shown with subtle double-line borders (black + white) for visibility on any background. The borders are hidden when overlays are turned off.

Click the background button in the toolbar to cycle through three modes:

ModeUse case
Checkerboard (default)See transparent areas clearly
BlackPreview how the image looks on a dark surface
WhitePreview how the image looks on a light surface

By default, the preview updates to show whichever node you select in the graph. Locking pins the preview to a specific node so you can edit other nodes while watching the locked node’s output.

ActionControl
Toggle lockL or click the lock icon

When locked:

  • A red border appears around the preview panel.
  • A “Locked” badge shows the locked node’s name.
  • Selecting other nodes in the graph does not change the preview.
  • If the locked node is deleted, the lock automatically releases.

Interactive nodes (Corner Pin, Mesh Warp, Roto, Paint, etc.) draw manipulator handles over the preview. Press O to cycle through visibility modes:

ModeBehavior
Always (default)Handles always visible
AutoHandles appear only when your mouse is over the preview
NeverHandles completely hidden

A status badge in the corner indicates the current mode when it’s not “Always.”

Press D while previewing a node to bypass it. The preview temporarily shows the upstream input instead of the node’s output. This is a quick way to compare before/after without disconnecting wires. The bypass is a full undo-able action that updates the graph.

When previewing a node that outputs Variants (like Palette Remap), you get two view modes:

Click the “All” button to see every variant at once in an auto-sized grid. Each variant is labeled with its palette slot name. Click any variant to switch to single view.

View one variant at a time. Colored tab buttons along the top show each variant’s palette slot color. Click a tab to switch variants. The active variant has a white border highlight.

Hover over any pixel to see its values in a badge at the bottom-left corner:

  • Coordinates: X and Y pixel position in the image
  • Channel values: R, G, B, A values (0–255)
  • Hex color: The pixel color as a hex code

Right-click any pixel to copy its hex color to the clipboard.

When tile mode is on, coordinates wrap to the original image dimensions so you always see meaningful values.

When previewing a node that outputs Palette data (like the Palette node), the panel shows a grid of color swatches with slot names. Right-click any swatch to copy its hex color.

Some nodes provide interactive editing directly in the preview:

NodeOverlay
Corner PinFour draggable corner handles
Mesh WarpGrid of bezier control points
RotoBezier spline editor with control points and tangent handles
PaintBrush cursor with size preview
Mask PaintBrush/eraser cursor with size preview
TransformTranslate/rotate/scale manipulator
TextDrag-position and rotation handles
GradientStart/end point handles
CropEdge and corner resize handles

Roto and Mask Paint nodes output a mask (single-channel). The “Show Source” button in their toolbar overlays the upstream image behind the mask so you can see what you’re masking. The mask coverage appears as a semi-transparent red overlay.

Interactive nodes add a secondary toolbar with their own controls:

  • Roto: Select (V), Pen (B), Rectangle (R), Ellipse (E), auto-smooth toggle, Show Source
  • Mask Paint: Brush (B), Eraser (E), size ([ / ]), hardness, opacity, Show Source
  • Paint: Brush (B), Eraser (E), Eyedropper (I), Clone Stamp (C), color picker, size, hardness, opacity

When a node is actively computing, a red border and “Processing…” badge appear on the preview. This only shows for operations that take longer than 150ms to avoid flashing on fast updates.

ShortcutAction
F / Ctrl+0Fit to window
Ctrl+11:1 zoom
LToggle preview lock
OCycle overlay visibility
HToggle histogram
TToggle tile preview
RToggle red channel
GToggle green channel
BToggle blue channel
AToggle alpha channel
DBypass node (show upstream)
Mouse wheelZoom in/out
Left-click dragPan
Right-click pixelCopy hex color