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Mesh Warp

Node icon
Transform

Deforms an image with a flexible control point grid using bicubic bezier warping for organic, non-linear distortions.

Mesh Warp overlays a grid of control points on the image and lets you drag them to create smooth, organic deformations. The warp uses bicubic bezier interpolation, so curves between control points are always smooth with no angular artifacts.

The grid resolution is adjustable from 2x2 (coarse, broad deformations) up to 11x11 (fine, detailed control). Tangent handles are auto-computed for smooth results. When a background image is connected, set Output Mode to Composite to blend the warped result directly onto it, with Blend Mode and Opacity controls for how the two mix.

Pins

ImagePixels
InputRequired
BackgroundImage
InputOptional
ImagePixels
Output

Mesh

ColumnsInteger
Default: 4 Range: 2–11

Number of corner columns in the bezier mesh

RowsInteger
Default: 4 Range: 2–11

Number of corner rows in the bezier mesh

Mesh PointsData

Bezier mesh control points (edited via the canvas manipulator)

Filter

InterpolationChoice
Default: Lanczos

Resampling filter

  • NearestNo interpolation, so hard pixel edges are preserved.
  • BilinearSmooth blending between pixels, with good general-purpose quality.
  • Lanczos

Output

Output ModeChoice
Default: Composite
When background input is connected
  • Warped OnlyOutput only the warped image on a transparent background.
  • CompositeComposite the warped image onto the connected background.
Blend ModeChoice
Default: Normal Range: Normal / Multiply / Screen / Overlay / Linear Dodge (Add) / Subtract / Difference / Hard Light / Soft Light / Darken / Lighten / Color Dodge / Color Burn / Exclusion / Hue / Saturation / Color / Luminosity
Composite mode only

Blend mode for compositing

OpacityNumber
Default: 1.00 Range: 0.00–1.00
Composite mode only

Composite opacity

  • Start with a low grid resolution (3x3 or 4x4) for broad shape changes; increase for finer control.
  • Use the interactive preview handles to drag control points visually.
  • Use the Reset All button to return the grid to its undeformed state.
  • Connect a background image and set Output to Composite to warp an element directly onto a scene with blend mode and opacity controls.
  • Combine with Corner Pin for perspective adjustments plus organic shape correction.