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Mesh Warp

Node icon
Transform

Deforms an image with a flexible control point grid using bicubic bezier warping for organic, non-linear distortions.

Mesh Warp overlays a grid of control points on the image and lets you drag them to create smooth, organic deformations. The warp uses bicubic bezier interpolation, so curves between control points are always smooth with no angular artifacts.

The grid resolution is adjustable from 2x2 (coarse, broad deformations) up to 11x11 (fine, detailed control). Tangent handles are auto-computed for smooth results. When a background image is connected, the warped result can be composited directly.

Grid

ColumnsInteger
Default: 4 Range: 2–11

Number of grid points along horizontal axis

RowsInteger
Default: 4 Range: 2–11

Number of grid points along vertical axis

Output

Output ModeChoice
Default: Composite

Warped Only / Composite (when background connected)

  • Warped OnlyOutput only the warped image on a transparent background.
  • CompositeComposite the warped image onto the connected background.

Filter

InterpolationChoice
Default: Bicubic

Nearest / Bilinear / Bicubic

  • NearestNo interpolation — preserves hard pixel edges.
  • BilinearSmooth blending between pixels — good general-purpose quality.
  • BicubicHighest quality with smooth curves — best for organic warp deformations.
Notes

Grid corners are interactive via the preview manipulator. Tangent handles are auto-computed. Changing grid size preserves existing deformation. Output Mode only visible when background connected. "Reset All" button resets grid to identity.

  • Start with a low grid resolution (3x3 or 4x4) for broad shape changes; increase for finer control.
  • Use the interactive preview handles to drag control points visually.
  • Use the Reset All button to return the grid to its undeformed state.
  • Combine with Corner Pin for perspective adjustments plus organic shape correction.