Mesh Warp
Deforms an image with a flexible control point grid using bicubic bezier warping for organic, non-linear distortions.
Mesh Warp overlays a grid of control points on the image and lets you drag them to create smooth, organic deformations. The warp uses bicubic bezier interpolation, so curves between control points are always smooth with no angular artifacts.
The grid resolution is adjustable from 2x2 (coarse, broad deformations) up to 11x11 (fine, detailed control). Tangent handles are auto-computed for smooth results. When a background image is connected, set Output Mode to Composite to blend the warped result directly onto it, with Blend Mode and Opacity controls for how the two mix.
Parameters
Section titled “Parameters”Pins
Mesh
Number of corner columns in the bezier mesh
Number of corner rows in the bezier mesh
Bezier mesh control points (edited via the canvas manipulator)
Filter
Resampling filter
Output
Warped Only: just the warped FG. Composite
Blend mode for compositing
Composite opacity
Usage Tips
Section titled “Usage Tips”- Start with a low grid resolution (3x3 or 4x4) for broad shape changes; increase for finer control.
- Use the interactive preview handles to drag control points visually.
- Use the Reset All button to return the grid to its undeformed state.
- Connect a background image and set Output to Composite to warp an element directly onto a scene with blend mode and opacity controls.
- Combine with Corner Pin for perspective adjustments plus organic shape correction.