Pattern
Generates geometric patterns including checkerboard, stripes, dots, hexagonal grid, and brick.
The Pattern node creates regular geometric patterns. Choose from checkerboard, stripes, dots, hexagonal grid, or brick wall. Each type has its own set of controls for customizing proportions and edge softness.
Patterns are commonly used as texture bases, overlay effects, or masks. The rotation parameter lets you angle stripes diagonally, and the softness controls let you create smooth gradient transitions between colors.
Parameters
Section titled “Parameters”Pins
Output
Output image width
Output image height
Pattern
Pattern shape to generate
Number of pattern repetitions. Higher = smaller, more tiles
Rotate the pattern around its center (degrees)
Pan the pattern horizontally
Pan the pattern vertically
Edge softness between cells
Width of Color A as proportion of each period
Edge softness between stripes
Dot radius relative to cell size
Edge softness on dot borders
Offset every other row by half a cell
Thickness of the hex grid lines
Edge softness on hex grid lines
Swap Color A and Color B
Width-to-height ratio of each brick
Row stagger amount (0.5 = standard half-brick)
Width of mortar lines between bricks
Edge softness on mortar lines
Color
First pattern color
Second pattern color
Usage Tips
Section titled “Usage Tips”- Dot pattern with stagger produces a basic halftone look. For full halftone control with CMYK plates, presets, and multiple spot shapes, use the dedicated Halftone node.
- Rotate stripes by 45° for diagonal lines.
- Set one color to transparent to create a pattern overlay mask.
- Brick pattern works great as a base for architectural textures when combined with Noise.