Sprite Sheet
Packs batch frames into a single sprite sheet image, ready for game engines or further processing.
Sprite Sheet takes any batch input (Collect, Image Folder, Palette Remap, or any node that outputs multiple frames) and arranges all frames into a grid on a single image. Unlike Export Batch’s sprite sheet mode which writes directly to disk, this node outputs a manipulable image that can be connected to downstream nodes for further processing. Add outlines, resize, composite, or apply effects before exporting.
Choose a Pack Mode: Grid lays frames out in a fixed column count (Auto Fit calculates a roughly square layout), while MaxRects bin-packs mixed-size frames tightly into a near-square sheet instead of wasting space on a uniform grid. Trim transparent borders, extrude edge pixels (1 to 8 px) to prevent texture bleeding, set inter-cell padding and a background color, and constrain the output dimensions to Power of 2, Multiple of 4, or Word Aligned for GPU-friendly sizes.
Parameters
Section titled “Parameters”Pins
Layout
Grid: uniform grid layout. MaxRects: bin-packing algorithm for mixed sizes
Number of columns in the grid (Grid mode only)
Packing
Remove transparent borders before packing
Alpha values at or below this are treated as transparent
Duplicate edge pixels outward to prevent texture bleeding
Space between sprites in pixels
Padding around the sheet perimeter
Output
Sheet background
Any Size: no constraint. Power of 2: round up to next POT. Multiple of 4: for DXT/BC compression. Word Aligned
Maximum sheet width in pixels (MaxRects only)
Maximum sheet height in pixels (MaxRects only)
Display
Display colored outlines around each sprite in the preview
Usage Tips
Section titled “Usage Tips”- Use MaxRects when frames vary in size; it packs them tighter than a uniform grid. Use Grid with Auto Fit for a square-ish layout of same-size frames.
- Set Size Constraints to Power of 2 (or Multiple of 4 / Word Aligned) for game engine compatibility.
- Enable Show Outlines to draw colored sprite bounds in the preview while you tune packing.
- Set a transparent background (default) for sprites, or a solid color for preview/debug purposes.
- Wire the output into Resize or Sharpen before Export Image for post-processing the entire sheet.