Sprite Sheet
Packs palette variants into a single sprite sheet image, ready for game engines or further processing.
Sprite Sheet takes a Variants input (from Palette Remap) and arranges all variants into a grid on a single image. Unlike Export Batch’s sprite sheet mode which writes directly to disk, this node outputs a manipulable image that can be connected to downstream nodes for further processing. Add outlines, resize, composite, or apply effects before exporting.
Configure the grid with a column count (Auto Fit calculates a roughly square layout), inter-cell padding, background color, and optional power-of-two expansion for GPU-friendly dimensions.
Parameters
Section titled “Parameters”Layout
Grid columns. Auto Fit button resets to roughly square
Space between cells in pixels
Sheet background color
Expand sheet to next power-of-two dimensions
Takes a VARIANTS input and outputs an IMAGE. Unlike Export Batch's sprite sheet mode (which writes to disk), the Sprite Sheet node outputs a manipulable image that can be connected to downstream nodes for further processing.
Usage Tips
Section titled “Usage Tips”- Use Auto Fit to quickly get a square-ish grid layout based on the number of variants.
- Enable Power of Two for game engine compatibility; the sheet expands to the next power-of-two size.
- Set a transparent background (default) for sprites, or a solid color for preview/debug purposes.
- Wire the output into Resize or Sharpen before Export Image for post-processing the entire sheet.