High Pass
Isolates detail by subtracting a blurred copy of the image from the original, producing a mid-gray result where the source is locally flat with bright and dark deviations at edges and texture. Useful for sharpening, frequency separation, and flattening uneven lighting on photographed textures.
Two modes: Per-channel (default) processes R, G, B independently, and Luminance runs the high-pass on luminance only and broadcasts to all channels, which avoids color fringing when delighting textures. Radius range goes up to 500 px so large-radius texture flattening stays interactive.
An optional mask input limits the effect to specific regions of the image.
Parameters
Section titled “Parameters”Filter
Gaussian blur radius for the high-pass extraction; small (1-4)=sharpening, medium (3-15)=frequency separation, large (50-150+)=texture flattening
Per-channel (R/G/B independent, may produce colored fringes) or Luminance (BT.709 luma only, no color fringes)
Pass alpha through unchanged; turn off to high-pass the alpha channel too
Mask
Mask sizing
Output is (Src - Gaussian Blur(Src, Radius)) + 0.5, clamped to [0,1]. Result is mid-gray where the source is locally flat, with bright/dark deviations at edges and texture. Mask Fit only visible when mask is connected.
Pins: image (required), mask (optional). When mask is connected, the effect is blended with the original using the mask (white = full effect, black = original).
- Small radius values (1–4 px) work for sharpening when blended back with Composite in Overlay or Soft Light mode.
- Medium values (3–15 px) are typical for frequency separation workflows on portraits.
- Large values (50–150+ px) flatten lighting and shading on photographed textures so they tile cleanly.
- Use Luminance mode when you only care about detail and don’t want subtle color shifts at edges.
Related Nodes
Section titled “Related Nodes”- Blur: the inverse operation. Pair with Composite to roll your own sharpen.
- Sharpen: direct sharpening with a built-in unsharp mask.
- Local Contrast: clarity-style contrast enhancement.