High Pass
Filter
Isolates detail by subtracting a blurred copy from the original. The result is mid-gray where the source is locally flat, with bright and dark deviations at edges and texture.
High Pass keeps only the small-scale variation that a blur of the same Radius would smooth away. Flat regions go gray while edges and texture stand out. Mode Luminance avoids the colored fringes the default Per-channel can produce on saturated edges.
Parameters
Section titled “Parameters”Pins
ImagePixels
MaskMask
ImagePixels
Filter
ModeChoice
RadiusNumber · px/%
Gaussian blur radius for the high-pass extraction.
- Small (1-4 px): detail sharpening.
- Medium (3-15 px): frequency separation.
- Large (50-150+ px): texture flattening / delighting.
Preserve AlphaToggle
- On (default): pass alpha through unchanged.
- Off: also high-pass the alpha channel.
Mask
Mask FromChoice
How the connected color image is read as a mask
Mask FitChoice
How the mask is sized when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Sharpening: a small Radius (1 to 4 px), composited over the original with Composite in Overlay or Soft Light, gives a controllable sharpen.
- Frequency separation: a medium Radius (3 to 15 px) is the typical portrait retouching setting.
- Texture flattening: a large Radius (50 to 150 px or more) removes uneven lighting from photographed textures so they tile cleanly.