High Pass
Isolates detail by subtracting a blurred copy from the original. The result is mid-gray where the source is locally flat, with bright and dark deviations at edges and texture.
High Pass keeps only the high-frequency content of an image: the small-scale variation that the matching blur would smooth away. The result is mid-gray plus the local deviations from the blur, so flat regions go gray while edges and texture pop out.
Two modes are available. Per-channel processes R, G, B independently and is the default. Luminance runs the high-pass on luminance only and broadcasts to all channels, which avoids the colored fringes that per-channel mode can produce on saturated edges. The radius slider goes up to 500 px so large-radius texture flattening stays interactive.
An optional mask input limits the effect to specific regions of the image, blending the result with the original wherever the mask is dark.
Parameters
Section titled “Parameters”Pins
Filter
Per-channel: process R/G/B independently (Photoshop-style). Luminance: high-pass BT.709 luma only
Gaussian blur radius for the high-pass extraction
On: pass alpha through. Off: also high-pass the alpha channel
Mask
How the mask is sized when it doesn't match the image. None: center at native size, no scaling. Stretch: scale to exactly match image dimensions. Fit: scale to fit inside image, preserving aspect ratio. Fill: scale to fill image, cropping overflow
Usage Tips
Section titled “Usage Tips”- Small radius (1-4 px) plus Composite in Overlay or Soft Light gives you a controllable sharpen.
- Medium radius (3-15 px) is the typical setting for frequency-separation portrait workflows.
- Large radius (50-150+ px) flattens uneven lighting on photographed textures so they tile cleanly.
- Use Luminance mode when you only care about detail and want to avoid color shifts at edges.