Channel Split
Color
Splits an RGBA image into four single-channel images (R, G, B, A) for independent downstream processing.
Channel Split has no parameters. Wire each output into a different node to process the channels independently, then recombine them with Channel Merge if you need one image back.
Splitting a packed ORM map keeps its values: in a 32-bit document each lane reaches a Texture node’s Roughness or Metallic at the value stored in the file, even with the file on Auto and a Levels or Blur on the way. See Data maps: Auto or Data.
A single-channel input is accepted too: it is promoted to RGBA with R, G, and B equal to the channel and alpha fully opaque.
Parameters
Section titled “Parameters”Pins
ImageImage
RMask
GMask
BMask
AMask
Usage Tips
Section titled “Usage Tips”- Blur the alpha while leaving the color channels sharp, or grade one channel alone through Levels or Curves, then recombine with Channel Merge.
- Use the A output as a clean cutout source for Mask Refine or Mask Apply.