Channel Merge
Combines up to four single-channel images into one RGBA image, with per-channel fill defaults for any unconnected input.
Each input is optional, but at least one must be connected, and all connected inputs must share the same dimensions (the output matches them). An unconnected channel is filled with Zero, One, or a Custom value from 0 to 255. The defaults are Zero for R, G, and B and One for alpha, so a single wired channel still gives an opaque image.
Channel Merge is the inverse of Channel Split. It also accepts the single-channel output of nodes like Mask From Image, Mask Paint, Mask Refine, Magic Wand, or Color Range.
Parameters
Section titled “Parameters”Pins
Red Channel
Fill mode for the red channel when not connected
Constant value used to fill the red channel
Green Channel
Fill mode for the green channel when not connected
Constant value used to fill the green channel
Blue Channel
Fill mode for the blue channel when not connected
Constant value used to fill the blue channel
Alpha Channel
Fill mode for the alpha channel when not connected (default: One)
Constant value used to fill the alpha channel
Mask
How the connected color image is read as a mask
Usage Tips
Section titled “Usage Tips”- Pair with Channel Split to process channels individually and recombine, for example to blur only the alpha or curve only the red channel.
- Wire a single channel into R and leave the rest on their defaults to view it as a red-on-black image.
- Assemble a normal map from separately processed channels by wiring them into R, G, and B, with Alpha left on One. To generate a normal map from a height map, use Normal Map instead.
- Use a Custom fill (for example 128) to set a channel to a fixed neutral instead of black or white.