Channel Merge
Combines up to four single-channel images into one RGBA image, with per-channel fill defaults for any unconnected input.
Channel Merge takes up to four single-channel inputs (R, G, B, A) and assembles them into a single RGBA image. Each input is optional: when a channel is unconnected, it’s filled with a per-channel constant (Zero, One, or a custom value of your choice from 0 to 255).
Defaults are 0 for R/G/B and 255 for A, so wiring just one channel produces a usable image instead of garbage. At least one input must be connected, and all connected inputs must share the same dimensions; the output matches that size.
This is the natural inverse of Channel Split, and it also accepts the single-channel output of nodes like Mask From Image, Mask Paint, Mask Refine, Magic Wand, or Color Range.
Parameters
Section titled “Parameters”Pins
Red Channel
Fill mode for the red channel when not connected
Constant value used to fill the red channel
Green Channel
Fill mode for the green channel when not connected
Constant value used to fill the green channel
Blue Channel
Fill mode for the blue channel when not connected
Constant value used to fill the blue channel
Alpha Channel
Fill mode for the alpha channel when not connected (default: One)
Constant value used to fill the alpha channel
Usage Tips
Section titled “Usage Tips”- Pair with Channel Split to operate on individual channels and recombine. For example, blur only the alpha or curve only the red channel.
- Wire a single channel into R and leave G/B/A on defaults to view that channel as a red-on-black RGBA image.
- Assemble a normal map from externally processed channels by wiring them into R, G, B with A defaulted to 255. To generate a normal map from a height map, use the dedicated Normal Map node instead.
- Use Custom fill with a specific value (e.g. 128) to set a channel to a fixed neutral instead of pure black or white.