Chromatic Aberration
Simulates lens chromatic aberration by shifting RGB channels apart, with radial vignette-style falloff or uniform directional shift.
Chromatic Aberration separates the red, green, and blue channels of an image to recreate the color fringing that real lenses produce. Two modes are available: Radial disperses channels outward from a center point so fringing grows toward the edges (like a wide-angle lens), while Uniform shifts channels at a fixed angle across the entire frame.
In Radial mode, Size controls how much of the center stays clean, Softness controls the falloff gradient, and Center X/Y move the focal point. In Uniform mode, Angle sets the shift direction. Strength controls the overall magnitude of the channel separation in both modes.
Parameters
Section titled “Parameters”Effect
Radial: dispersion increases toward edges. Uniform
Shift: sharp single-sample channel separation. Smear: directional blur along the displacement
Channel separation magnitude in pixels
Direction of the uniform channel shift (Uniform mode only)
Falloff
Size of the unaffected center region (Radial mode only)
Width of the falloff gradient (Radial mode only)
Horizontal center offset (Radial mode only)
Vertical center offset (Radial mode only)
Usage Tips
Section titled “Usage Tips”- Radial mode at low strength (2-5 px) adds subtle lens character without looking like an error.
- Use Uniform mode with a diagonal angle for a glitch or analog video aesthetic.
- Switch Method to Shift for sharp, hard-edged channel separation. Smear (the default) blurs along the displacement for a softer, more organic lens look.
- Combine with Film Grain and Vignette for a complete analog lens simulation.
- Move Center X/Y off-center in Radial mode to match real-world off-axis aberration.