Chromatic Aberration
Simulates lens chromatic aberration by shifting RGB channels apart, with radial vignette-style falloff or uniform directional shift.
Chromatic Aberration separates the red, green, and blue channels to recreate the color fringing real lenses produce.
- Radial mode disperses the channels outward from a center point, so the center stays clean and fringing grows toward the edges, like a wide-angle lens.
- Uniform mode shifts them by the same amount at a fixed angle across the whole frame.
In Uniform mode the Preview draws an arrow from the center while the node is selected: its direction sets Angle and its length sets Strength, with the red fringe lying along the arrow. The arrow is drawn 3.5 screen pixels long for each pixel of Strength at any zoom, so the short 0 to 50 px range is easy to set. Hold Shift to snap the angle to steps of 15 degrees (the length stays where you drag it), and double-click the tip to reset both rows. See Canvas handles.
Parameters
Section titled “Parameters”Pins
Effect
- Shift: sharp single-sample channel separation.
- Smear: directional blur along the displacement.
Channel separation magnitude in pixels. Higher values produce more visible color fringing
Direction of the uniform channel shift (Uniform mode only)
Falloff
Size of the unaffected center region. Smaller = effect starts closer to center
Width of the falloff gradient. 0% = hard edge, 100% = smooth from center
Horizontal center offset. -1 = left edge, 0 = center, 1 = right edge
Vertical center offset. -1 = top edge, 0 = center, 1 = bottom edge
Usage Tips
Section titled “Usage Tips”- Radial at a low Strength (2 to 5 px) adds subtle lens character without looking like an error.
- Uniform with a diagonal Angle gives a glitch or analog video look.
- Method Smear (the default) blurs along the displacement for a soft lens look; Shift gives sharp, hard-edged separation.
- Move Center X and Y in Radial mode to match off-axis aberration.
- Combine with Film Grain and Vignette for a full analog lens look.