Pixel Sort
Sort pixels along rows, columns, angles, or polar spokes within brightness, edge, or random spans for glitch and drip looks.
Pixel Sort reorders the pixels along each sort line by a chosen key, producing the smeared, dripping, banded look common in glitch art. It runs lines horizontally, vertically, along an arbitrary angle, or as radial spokes and concentric rings around a center point, and splits each line into spans so only part of the image flows.
Seven presets cover the common looks (Vertical Drip, Horizontal Smear, Glitch Bands, Edge Streaks, Radial Burst, Hue Waves, Radial Ripple) and snap back to Custom the moment you adjust a knob. Six sort keys (Luminance, Lightness, Value, Saturation, Hue, Alpha) decide what each pixel is ranked by, and Order flips the direction of the sort.
Span Mode controls how each line is broken up before sorting: Brightness Band sorts only pixels inside a tonal window (the classic effect), Random Lengths chops the line into randomized chunks, Between Edges keeps the sort inside flat regions, and Whole Line sorts everything at once. Skip Spans, Max Run Length, and Mix With Source dial the intensity back toward the original, while an optional mask confines the sort to a selected region.
Parameters
Section titled “Parameters”Preset
One-click looks. Manual edits switch back to Custom
Direction
Orientation of the sort lines
Sort-line angle. 0 = horizontal
Horizontal center of the polar warp
Vertical center of the polar warp
Sort
What each pixel is ranked by (incl. Alpha)
Ascending or descending sort direction
Spans
How each sort line is split into sorted spans
Lower edge of the eligible brightness band
Upper edge of the eligible brightness band
Average span length for random-length spans
Edge sensitivity. Higher = more break points
Refine
Fraction of spans left unsorted
Random seed (clamped >= 0 for determinism)
Advanced
Center hole (fraction of max radius) left unsorted
Manual override of the auto hue seam. 0 = auto
Caps streak length. 0 = unlimited
Blend the sorted result toward the source
Mask
How the mask is sized when it doesn't match the image. None: centered at native size. Stretch / Fit / Fill
Swap which side of the mask the sort runs in
On: sort stays strictly inside the mask (no smearing across the edge). Off: feathered whole-frame reveal
Soften the mask edge for the soft-gate reveal
Angle (degrees): angle direction only.
Center X (%), Center Y (%), Inner Radius: radial / Circular only.
Brightness Low, Brightness High: brightness Band span only.
Span Length: random Lengths span only.
Edge Strength: between Edges span only.
Seed: random Lengths span or Skip Spans > 0.
Hue Offset (degrees): hue sort key only.
Mask Fit, Invert Mask, Hard Gate: mask connected.
Mask Feather: mask connected and Hard Gate off.
Usage Tips
Section titled “Usage Tips”- Start from a preset, then switch Sort Key or Order to retune the look without rebuilding from scratch.
- Brightness Band is the classic pixel-sort effect: narrow the Brightness Low/High window to sort only shadows or only highlights.
- Use Radial or Circular direction with a Radial Burst or Radial Ripple preset for explosive or swirling motion around the center point.
- Connect a mask to keep the sort inside a subject and leave the rest of the image untouched; raise Mask Feather to soften the boundary.
- Pull Mix With Source below 1.0 to blend the sorted result back over the original for a subtler, layered glitch.