Halftone
Reproduces the dot-screen look of newspaper, manga, and offset printing, with Grayscale, RGB, and CMYK modes and eight one-click presets.
Halftone converts continuous tones into a pattern of dots, lines, or other spot shapes, the technique behind newspaper, comic, manga, and offset printing. Eight presets cover the common looks, starting from Manga Screentone; editing any control switches Preset to Custom.
- Grayscale mode runs a single screen in editable Paper and Ink colors.
- RGB screens the three color channels at separate angles.
- CMYK runs four plates at the US press angles (Cyan 15, Magenta 75, Yellow 0, Black 45), whose separation avoids moire.
Tone stays matched across the five spot shapes, so switching shape changes the texture without lightening or darkening the image.
Parameters
Section titled “Parameters”Pins
Preset
One-click looks. Any preset other than Custom overwrites the controls below, and editing a control afterwards switches back to Custom
Screen
Color decomposition.
- Grayscale: one screen pass, paper/ink colors.
- RGB: 3 screen passes on R/G/B with separate angles.
- CMYK: 4 screen passes at traditional US press angles, RGB roundtrip.
Screen cell period in pixels, measured relative to a 1080p reference canvas. Scales proportionally with image height so the visual cell count stays constant across resolutions: e.g. 5 px here = 10 px on a 4K image, 2.5 px on 540p.
Smaller gives finer grain, larger gives chunky dots.
Shape of the halftone dot. Tone stays matched across shapes.
- Round: the classic dot.
- Square: axis-aligned squares.
- Diamond: squares turned 45 degrees.
- Line: stripes, rotated by the screen angle. Supersample is at least 2x.
- Ellipse: an oval dot, set by Ellipse Ratio.
Axis ratio for the Ellipse spot. 1.0 = round, >1 stretches along u, <1 along v.
Angles
Screen rotation. 45 is the classic look (avoids visible horizontal/vertical alignment)
Red channel screen angle
Green channel screen angle
Blue channel screen angle
Cyan plate angle
Magenta plate angle
Yellow plate angle
Black plate angle. Default 15/75/0/45 is the US press convention (30 deg separation avoids moire rosette collapse)
Tone
Pre-threshold input multiplier. Widens highlight/shadow rolloff
Pre-threshold tone curve. <1 darkens midtones, >1 brightens midtones.
Subpixel samples per cell for anti-aliasing.
- 1x: fastest, hard-edged dots.
- 2x: recommended for live tweaking.
- 4x: smoothest, ~2x slower than 2x.
Line shape forces >= 2x.
Reverses which tones grow the dots. When off, Grayscale dots grow in the shadows, and RGB and CMYK dots grow where each channel is bright
Color
Paper color
Ink color
Mask
How the connected color image is read as a mask
How the mask is mapped when it doesn't match the image
Usage Tips
Section titled “Usage Tips”- Cell Size is measured against a 1080p canvas and scales with image height, so the dot count stays the same at any resolution. Keep it near the default 2.5 px for a fine magazine print; push it to 12 or more for chunky pop art.
- Use Manga Screentone with the Line shape for action panels, and CMYK Print for a full-color comic.
- Connect a mask to halftone only the subject and keep the background continuous-tone.
- With the Ellipse shape, set Ellipse Ratio above 1 for stretched dots that read as a directional texture.