Scatter
Scatters many transformed copies of one or more stamp images across a canvas, in an area field or circular rings and spirals, with per-instance random scale, rotation, opacity, and flip.
Scatter stamps many copies of an image across a canvas at once. Two placement modes cover the common needs. Area lays the instances out across a rectangular region as a jittered grid (even coverage with an organic wobble) or a fully random field, while Circular arranges them in concentric rings or a spiral around a center point. Every result is deterministic for a given Seed, so a look you like is reproducible.
Connect one or more images to the Stamp inputs (the pin array grows as you wire it) and Scatter cycles through them, Sequential in connection order or Random per instance. A whole batch wired into a stamp slot cycles its frames as stamps, so a folder of leaves or sprites becomes the source set. The Background input is optional: with one connected, instances scatter onto it at its size; without one, Scatter renders onto a transparent canvas you size with Canvas Width and Height. An optional Density Mask varies how many instances land where, keeping brighter mask areas dense while darker areas thin out.
Each instance gets its own random scale, rotation, opacity, and flip within the ranges you set, then composites with any of the 18 blend modes. Z-Order controls paint order (By Scale paints large instances behind small ones for depth), Anchor sets the rotation and scale pivot, and Edge Mode can wrap instances across the border so the output tiles seamlessly. In the preview, drag the on-canvas manipulator to set the region (Area) or the center and radius (Circular).
Parameters
Section titled “Parameters”Pins
Placement
Area: random area scatter. Circular
Total instances (Circular)
Grid columns (Area). Columns*Rows is capped at 5000
Grid rows (Area)
Area: 0=perfect grid, 1=random. Circular: polar jitter amount
Concentric rings (Circular)
Outer radius as a fraction of half the smaller canvas dimension
0=concentric rings, 1=spiral; morphs between
Orient each stamp toward the circle
Progressively shrink toward outer rings
Jittered grid (default) or pure random
Clamp inside, Wrap (tileable), or Overflow off-canvas
Randomization
Base scale multiplier
Min per-instance scale multiplier (x base)
Max per-instance scale multiplier (x base)
Horizontal stretch (advanced)
Vertical stretch (advanced)
Min per-instance rotation (degrees)
Max per-instance rotation (degrees)
Min per-instance opacity (advanced)
Max per-instance opacity (advanced)
Random per-instance mirror
Placement seed. -1 = randomize once (then persisted)
Stamping
Sequential cycles stamps in connection order; Random picks per instance. A batch wired into a stamp slot cycles its frames as stamps
Use the density mask's grayscale value as per-instance keep probability — brighter = denser. White mask: all kept; black: none; mid-gray: ~50%
Compositing
Per-stamp blend mode
Global opacity applied to every stamp
Paint order. By Scale = large behind small
Rotation/scale pivot
Output width when no background is connected
Output height when no background is connected
- Stamp inputs use a variable-count pin array: connect the trailing empty Stamp pin and another appears, so you can feed any number of stamp images. Each stamp slot accepts a single image or a whole batch, and a batch cycles its frames as stamps. Stamp Cycling decides how stamps are picked per instance (Sequential walks them in connection order, Random picks one each time).
- The Background input is optional. With one connected, instances are scattered onto it and the output matches its size; with none, Scatter renders onto a transparent canvas at Canvas Width x Canvas Height. A batch on the Background pin produces one scatter per variant.
- Connect a mask to the Density Mask input and enable Use Density Mask to vary instance density across the canvas: brighter mask areas keep more instances, darker areas thin out.
- Region (Area mode) and Center / Radius (Circular mode) are set by dragging the on-canvas manipulator in the preview rather than by sliders.
Usage Tips
Section titled “Usage Tips”- Wire a batch (from Image Folder or Collect) into a single Stamp pin to scatter a whole set of sprites, leaves, or particles with one connection.
- Set Edge Mode to Wrap in Area mode to scatter a seamless, tileable texture.
- Connect a Density Mask and enable Use Density Mask to concentrate instances where you want them; paint a gradient or shape to steer the spread.
- Use Circular mode with Face Outward and a touch of Spiral for radial bursts, petal rings, or clock-face layouts.
- Leave Seed at -1 to roll a fresh arrangement once, then read back the locked value; set a fixed Seed to keep the layout stable while you tune other parameters.