Image Folder
Loads all images from a folder as a batch output for downstream batch processing.
Image Folder scans a directory on disk and loads every matching image into a single batch output. It reads the same formats as Image In (PNG, JPEG, WebP, TIFF, OpenEXR, TGA, BMP), including high-bit-depth sources, per frame - multi-layer, multi-part, and tiled EXR files load here too. A file pattern filter (e.g. .png;.jpg) controls which files are included, and an Include Subfolders toggle optionally recurses into child directories.
Sort results by Name, Date Modified, or File Size, with an optional Reverse Order toggle. A Limit parameter caps the number of loaded images when you only need a subset. The output is a BATCH pin that feeds directly into Sprite Sheet, Export Batch, Split, or any other batch-consuming node.
Like Image In, Image Folder has an Output Format control (Auto / RGBA / Grayscale) that sets each frame’s channel layout, plus a Grayscale From option (Luminance, Red, Green, Blue, or Alpha) for converting multi-channel sources. The setting applies per frame, so a mixed folder of grayscale and color files produces a mixed batch.
Parameters
Section titled “Parameters”Folder
Path to folder containing images
Filter & Sort
Semicolon-separated file patterns (e.g. *.png;*.jpg)
Walk subdirectories to find images
Sort order: Name, Date Modified, or File Size
Sort in descending order
0 = no limit. Load only the first N images
Output
Note: a grayscale frame becomes RGBA again at any color-only downstream node; the node body shows 'Gray' where it is still single-channel
Which channel or formula to use when converting a multi-channel source to grayscale.
Shown only when Output Format is Grayscale and the source is multi-channel.
Usage Tips
Section titled “Usage Tips”- Use the file pattern filter (e.g. .png;.jpg) to load only specific formats from a mixed folder.
- Enable Include Subfolders to recursively gather images from a nested directory structure.
- Set Sort By to Date Modified and enable Reverse Order to load newest files first.
- Use Limit to cap the batch size when testing a pipeline on a large folder.
- Wire into Sprite Sheet to pack an entire folder of assets into a single atlas.
- Set Output Format to Grayscale to load a folder of masks or height maps as single-channel frames instead of upcasting them to color.